Add (empty) unit tests for DynamicAABBTree

This commit is contained in:
Daniel Chappuis 2016-02-14 20:55:40 +01:00
parent 32bee688be
commit 1fbdb90040
2 changed files with 68 additions and 0 deletions

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@ -36,6 +36,7 @@
#include "tests/collision/TestRaycast.h"
#include "tests/collision/TestCollisionWorld.h"
#include "tests/collision/TestAABB.h"
#include "tests/collision/TestDynamicAABBTree.h"
using namespace reactphysics3d;
@ -59,6 +60,7 @@ int main() {
testSuite.addTest(new TestPointInside("IsPointInside"));
testSuite.addTest(new TestRaycast("Raycasting"));
testSuite.addTest(new TestCollisionWorld("CollisionWorld"));
testSuite.addTest(new TestDynamicAABBTree("DynamicAABBTree"));
// Run the tests
testSuite.run();

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@ -0,0 +1,66 @@
/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2015 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef TEST_DYNAMIC_AABB_TREE_H
#define TEST_DYNAMIC_AABB_TREE_H
// Libraries
#include "Test.h"
#include "collision/broadphase/DynamicAABBTree.h"
/// Reactphysics3D namespace
namespace reactphysics3d {
// Class TestDynamicAABBTree
/**
* Unit test for the dynamic AABB tree
*/
class TestDynamicAABBTree : public Test {
private :
// ---------- Atributes ---------- //
// Dynamic AABB Tree
DynamicAABBTree mTree;
public :
// ---------- Methods ---------- //
/// Constructor
TestDynamicAABBTree(const std::string& name): Test(name) {}
/// Run the tests
void run() {
// TODO : Implement tests here
}
};
}
#endif