Fix issues in CollisionBody
This commit is contained in:
parent
adc53c6523
commit
2570d794c3
|
@ -58,7 +58,7 @@ CollisionBody::~CollisionBody() {
|
||||||
/// shapes will also be destroyed automatically. Because an internal copy of the collision shape
|
/// shapes will also be destroyed automatically. Because an internal copy of the collision shape
|
||||||
/// you provided is performed, you can delete it right after calling this method. The second
|
/// you provided is performed, you can delete it right after calling this method. The second
|
||||||
/// parameter is the transformation that transform the local-space of the collision shape into
|
/// parameter is the transformation that transform the local-space of the collision shape into
|
||||||
/// the local-space of the body. By default, the second parameter is the identity transform.
|
/// the local-space of the body.
|
||||||
/// This method will return a pointer to the proxy collision shape that links the body with
|
/// This method will return a pointer to the proxy collision shape that links the body with
|
||||||
/// the collision shape you have added.
|
/// the collision shape you have added.
|
||||||
ProxyShape* CollisionBody::addCollisionShape(const CollisionShape& collisionShape,
|
ProxyShape* CollisionBody::addCollisionShape(const CollisionShape& collisionShape,
|
||||||
|
@ -102,11 +102,16 @@ void CollisionBody::removeCollisionShape(const ProxyShape* proxyShape) {
|
||||||
// If the the first proxy shape is the one to remove
|
// If the the first proxy shape is the one to remove
|
||||||
if (current == proxyShape) {
|
if (current == proxyShape) {
|
||||||
mProxyCollisionShapes = current->mNext;
|
mProxyCollisionShapes = current->mNext;
|
||||||
|
|
||||||
|
if (mIsActive) {
|
||||||
mWorld.mCollisionDetection.removeProxyCollisionShape(current);
|
mWorld.mCollisionDetection.removeProxyCollisionShape(current);
|
||||||
|
}
|
||||||
|
|
||||||
mWorld.removeCollisionShape(proxyShape->mCollisionShape);
|
mWorld.removeCollisionShape(proxyShape->mCollisionShape);
|
||||||
current->ProxyShape::~ProxyShape();
|
current->ProxyShape::~ProxyShape();
|
||||||
mWorld.mMemoryAllocator.release(current, sizeof(ProxyShape));
|
mWorld.mMemoryAllocator.release(current, sizeof(ProxyShape));
|
||||||
mNbCollisionShapes--;
|
mNbCollisionShapes--;
|
||||||
|
assert(mNbCollisionShapes >= 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -119,7 +124,11 @@ void CollisionBody::removeCollisionShape(const ProxyShape* proxyShape) {
|
||||||
// Remove the proxy collision shape
|
// Remove the proxy collision shape
|
||||||
ProxyShape* elementToRemove = current->mNext;
|
ProxyShape* elementToRemove = current->mNext;
|
||||||
current->mNext = elementToRemove->mNext;
|
current->mNext = elementToRemove->mNext;
|
||||||
|
|
||||||
|
if (mIsActive) {
|
||||||
mWorld.mCollisionDetection.removeProxyCollisionShape(elementToRemove);
|
mWorld.mCollisionDetection.removeProxyCollisionShape(elementToRemove);
|
||||||
|
}
|
||||||
|
|
||||||
mWorld.removeCollisionShape(proxyShape->mCollisionShape);
|
mWorld.removeCollisionShape(proxyShape->mCollisionShape);
|
||||||
elementToRemove->ProxyShape::~ProxyShape();
|
elementToRemove->ProxyShape::~ProxyShape();
|
||||||
mWorld.mMemoryAllocator.release(elementToRemove, sizeof(ProxyShape));
|
mWorld.mMemoryAllocator.release(elementToRemove, sizeof(ProxyShape));
|
||||||
|
@ -137,6 +146,8 @@ void CollisionBody::removeCollisionShape(const ProxyShape* proxyShape) {
|
||||||
// Remove all the collision shapes
|
// Remove all the collision shapes
|
||||||
void CollisionBody::removeAllCollisionShapes() {
|
void CollisionBody::removeAllCollisionShapes() {
|
||||||
|
|
||||||
|
// TODO : Remove all the contact manifolds at the end of this call
|
||||||
|
|
||||||
ProxyShape* current = mProxyCollisionShapes;
|
ProxyShape* current = mProxyCollisionShapes;
|
||||||
|
|
||||||
// Look for the proxy shape that contains the collision shape in parameter
|
// Look for the proxy shape that contains the collision shape in parameter
|
||||||
|
@ -144,7 +155,11 @@ void CollisionBody::removeAllCollisionShapes() {
|
||||||
|
|
||||||
// Remove the proxy collision shape
|
// Remove the proxy collision shape
|
||||||
ProxyShape* nextElement = current->mNext;
|
ProxyShape* nextElement = current->mNext;
|
||||||
|
|
||||||
|
if (mIsActive) {
|
||||||
mWorld.mCollisionDetection.removeProxyCollisionShape(current);
|
mWorld.mCollisionDetection.removeProxyCollisionShape(current);
|
||||||
|
}
|
||||||
|
|
||||||
mWorld.removeCollisionShape(current->mCollisionShape);
|
mWorld.removeCollisionShape(current->mCollisionShape);
|
||||||
current->ProxyShape::~ProxyShape();
|
current->ProxyShape::~ProxyShape();
|
||||||
mWorld.mMemoryAllocator.release(current, sizeof(ProxyShape));
|
mWorld.mMemoryAllocator.release(current, sizeof(ProxyShape));
|
||||||
|
@ -196,8 +211,6 @@ void CollisionBody::setIsActive(bool isActive) {
|
||||||
|
|
||||||
Body::setIsActive(isActive);
|
Body::setIsActive(isActive);
|
||||||
|
|
||||||
// TODO : Implement this
|
|
||||||
|
|
||||||
// If we have to activate the body
|
// If we have to activate the body
|
||||||
if (isActive) {
|
if (isActive) {
|
||||||
|
|
||||||
|
|
|
@ -144,8 +144,8 @@ class CollisionBody : public Body {
|
||||||
void setTransform(const Transform& transform);
|
void setTransform(const Transform& transform);
|
||||||
|
|
||||||
/// Add a collision shape to the body.
|
/// Add a collision shape to the body.
|
||||||
ProxyShape* addCollisionShape(const CollisionShape& collisionShape,
|
virtual ProxyShape* addCollisionShape(const CollisionShape& collisionShape,
|
||||||
const Transform& transform = Transform::identity());
|
const Transform& transform);
|
||||||
|
|
||||||
/// Remove a collision shape from the body
|
/// Remove a collision shape from the body
|
||||||
virtual void removeCollisionShape(const ProxyShape* proxyShape);
|
virtual void removeCollisionShape(const ProxyShape* proxyShape);
|
||||||
|
|
|
@ -176,7 +176,8 @@ void RigidBody::removeJointFromJointsList(MemoryAllocator& memoryAllocator, cons
|
||||||
/// parameter is the transformation that transform the local-space of the collision shape into
|
/// parameter is the transformation that transform the local-space of the collision shape into
|
||||||
/// the local-space of the body. By default, the second parameter is the identity transform.
|
/// the local-space of the body. By default, the second parameter is the identity transform.
|
||||||
ProxyShape* RigidBody::addCollisionShape(const CollisionShape& collisionShape,
|
ProxyShape* RigidBody::addCollisionShape(const CollisionShape& collisionShape,
|
||||||
decimal mass, const Transform& transform) {
|
const Transform& transform,
|
||||||
|
decimal mass) {
|
||||||
|
|
||||||
assert(mass > decimal(0.0));
|
assert(mass > decimal(0.0));
|
||||||
|
|
||||||
|
|
|
@ -204,9 +204,9 @@ class RigidBody : public CollisionBody {
|
||||||
void applyTorque(const Vector3& torque);
|
void applyTorque(const Vector3& torque);
|
||||||
|
|
||||||
/// Add a collision shape to the body.
|
/// Add a collision shape to the body.
|
||||||
ProxyShape* addCollisionShape(const CollisionShape& collisionShape,
|
virtual ProxyShape* addCollisionShape(const CollisionShape& collisionShape,
|
||||||
decimal mass,
|
const Transform& transform,
|
||||||
const Transform& transform = Transform::identity());
|
decimal mass);
|
||||||
|
|
||||||
/// Remove a collision shape from the body
|
/// Remove a collision shape from the body
|
||||||
virtual void removeCollisionShape(const ProxyShape* proxyCollisionShape);
|
virtual void removeCollisionShape(const ProxyShape* proxyCollisionShape);
|
||||||
|
|
|
@ -142,14 +142,6 @@ void CollisionDetection::computeNarrowPhase() {
|
||||||
if (narrowPhaseAlgorithm.testCollision(shape1, shape2, contactInfo)) {
|
if (narrowPhaseAlgorithm.testCollision(shape1, shape2, contactInfo)) {
|
||||||
assert(contactInfo != NULL);
|
assert(contactInfo != NULL);
|
||||||
|
|
||||||
/*
|
|
||||||
// Set the bodies of the contact
|
|
||||||
contactInfo->body1 = dynamic_cast<RigidBody*>(body1);
|
|
||||||
contactInfo->body2 = dynamic_cast<RigidBody*>(body2);
|
|
||||||
assert(contactInfo->body1 != NULL);
|
|
||||||
assert(contactInfo->body2 != NULL);
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Create a new contact
|
// Create a new contact
|
||||||
createContact(pair, contactInfo);
|
createContact(pair, contactInfo);
|
||||||
|
|
||||||
|
@ -256,7 +248,8 @@ void CollisionDetection::addContactManifoldToBody(ContactManifold* contactManifo
|
||||||
body1->mContactManifoldsList);
|
body1->mContactManifoldsList);
|
||||||
body1->mContactManifoldsList = listElement1;
|
body1->mContactManifoldsList = listElement1;
|
||||||
|
|
||||||
// Add the joint at the beginning of the linked list of joints of the second body
|
// Add the contact manifold at the beginning of the linked
|
||||||
|
// list of the contact manifolds of the second body
|
||||||
void* allocatedMemory2 = mWorld->mMemoryAllocator.allocate(sizeof(ContactManifoldListElement));
|
void* allocatedMemory2 = mWorld->mMemoryAllocator.allocate(sizeof(ContactManifoldListElement));
|
||||||
ContactManifoldListElement* listElement2 = new (allocatedMemory2)
|
ContactManifoldListElement* listElement2 = new (allocatedMemory2)
|
||||||
ContactManifoldListElement(contactManifold,
|
ContactManifoldListElement(contactManifold,
|
||||||
|
|
Loading…
Reference in New Issue
Block a user