git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@248 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -95,12 +95,25 @@ inline std::vector<reactphysics3d::Vector3D> movePoints(const std::vector<reactp
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}
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*/
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// TODO : Test this method
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// Compute the distance between a point "P" and a line (given by a point "A" and a vector "v")
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inline double computeDistanceBetweenPointAndLine(const reactphysics3d::Vector3D& P, const reactphysics3d::Vector3D& A, const reactphysics3d::Vector3D& v) {
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assert(v.length() != 0);
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return ((P-A).crossProduct(v).length() / (v.length()));
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}
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// TODO : Test this method
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// Compute the orthogonal projection of a point "P" on a line (given by a point "A" and a vector "v")
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inline reactphysics3d::Vector3D computeOrthogonalProjectionOfPointOntoALine(const reactphysics3d::Vector3D& P, const reactphysics3d::Vector3D& A, const reactphysics3d::Vector3D& v) {
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return (A + ((P-A).scalarProduct(v) / (v.scalarProduct(v))) * v);
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}
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// TODO : Test this method
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// Compute the intersection between two parallel segments (the first segment is between the points "seg1PointA" and "seg1PointB" and the second
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// segment is between the points "seg2PointA" and "seg2PointB"). The result is the segment intersection (represented by the points "resultPointA"
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// and "resultPointB". Because the two given segments don't have to be on the same exact line, the result intersection segment will a segment
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// halway between the first and the second given segments.
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inline void computeParallelSegmentsIntersection(const reactphysics3d::Vector3D& seg1PointA, const reactphysics3d::Vector3D& seg1PointB
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inline void computeParallelSegmentsIntersection(const reactphysics3d::Vector3D& seg1PointA, const reactphysics3d::Vector3D& seg1PointB,
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const reactphysics3d::Vector3D& seg2PointA, const reactphysics3d::Vector3D& seg2PointB,
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reactphysics3d::Vector3D& resultPointA, reactphysics3d::Vector3D& resultPointB) {
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// Compute the segment vectors
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@ -111,46 +124,38 @@ inline void computeParallelSegmentsIntersection(const reactphysics3d::Vector3D&
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assert(d1.isParallelWith(d2));
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// Compute the projection of the two points of the second segment onto the vector of segment 1
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double projSeg2PointA = d1.getUnit().scalarProduct(seg2PointA() - seg1PointA());
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double projSeg2PointB = d1.getUnit().scalarProduct(seg2PointB() - seg1PointA());
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double projSeg2PointA = d1.getUnit().scalarProduct(seg2PointA - seg1PointA);
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double projSeg2PointB = d1.getUnit().scalarProduct(seg2PointB - seg1PointA);
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// The projections intervals should intersect
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assert(!(projSeg2PointA < 0.0 && projSegment2PointB < 0.0));
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assert(!(projSeg2PointA < 0.0 && projSeg2PointB < 0.0));
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assert(!(projSeg2PointA > d1.length() && projSeg2PointB > d1.length()));
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// Compute the distance between the two segments
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double distance = computeDistanceBetweenPointAndLine(seg2PointA, seg1PointA, d1);
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// Compute the vector "v" from a point on the line 1 to the orthogonal point of the line 2
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reactphysics3d::Vector3D point = computeOrthogonalProjectionOfPointOntoALine(seg2PointA, seg1PointA, d1);
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reactphysics3d::Vector3D v = seg2PointA - point;
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// Return the segment intersection according to the configuration of two projection intervals
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if (projSeg2PointA >= 0 && projSeg2PointA <= d1.length() && projSeg2PointB >= d1.length()) {
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resultPointA = seg2PointA;
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resultPointB = seg1PointB;
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// Move the contact points halfway between the two segments
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resultPointA = seg2PointA - 0.5 * v;
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resultPointB = seg1PointB + 0.5 * v;
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}
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else if (projSeg2PointA <= 0 && projSeg2PointB >= 0 && projSeg2PointB <= d1.length()) {
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resultPointA = seg1PointA;
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resultPointB = seg2PointB;
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// Move the contact points halfway between the two segments
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resultPointA = seg1PointA + 0.5 * v;
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resultPointB = seg2PointB - 0.5 * v;
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}
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else if (projSeg2PointA <= 0 && projSeg2PointB >= d1.length()) {
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resultPointA = seg1PointA;
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resultPointB = seg1PointB;
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// Move the contact points halfway between the two segments
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resultPointA = seg1PointA + 0.5 * v;
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resultPointB = seg1PointB + 0.5 * v;
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}
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else if (projSegment2PointA <= segment1.getLength() && projSegment2PointB <= segment1.getLength()) {
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resultPointA = seg2PointA;
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resultPointB = seg2PointB;
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else if (projSeg2PointA <= d1.length() && projSeg2PointB <= d1.length()) {
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// Move the contact points halfway between the two segments
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resultPointA = seg2PointA - 0.5 * v;
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resultPointB = seg2PointB - 0.5 * v;
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}
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}
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// Compute the distance between a point "pointP" and a line (given by a point "pointA" and a vector "v")
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inline double computeDistanceBetweenPointAndLine(const reactphysics3d::Vector3D& pointP, const reactphysics3d::Vector3D& pointA, const reactphysics3d::Vector3D& v) {
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assert(v.length() != 0);
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return ((pointP-pointA).crossProduct(v).length() / (v.length()));
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}
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#endif
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