Modify documentation

This commit is contained in:
Daniel Chappuis 2016-04-14 22:11:19 +02:00
parent 30f7a646c2
commit 2dd89620cc
2 changed files with 29 additions and 28 deletions

View File

@ -901,7 +901,8 @@ collisionShape.setIsEdgesInformationUsed(true);
float vertices[3 * nbVertices] = ...;
int indices[3 * nbTriangles] = ...;
rp3d::TriangleVertexArray* triangleArray =
new rp3d::TriangleVertexArray(nbVertices, vertices, 3 * sizeof(float), nbTriangles, indices, sizeof(int),
new rp3d::TriangleVertexArray(nbVertices, vertices, 3 * sizeof(float), nbTriangles,
indices, sizeof(int),
rp3d::TriangleVertexArray::VERTEX_FLOAT_TYPE,
rp3d::TriangleVertexArray::INDEX_INTEGER_TYPE);
\end{lstlisting}
@ -963,8 +964,8 @@ collisionShape.setIsEdgesInformationUsed(true);
float heightValues[nbRows * nbColumns] = ...;
// Create the heightfield collision shape
rp3d::HeightFieldShape = new rp3d::HeightFieldShape(nbColumns, nbRows, minHeight, maxHeight, heightValues,
rp3d::HeightFieldShape::HEIGHT_FLOAT_TYPE);
rp3d::HeightFieldShape = new rp3d::HeightFieldShape(nbColumns, nbRows, minHeight,
maxHeight, heightValues, rp3d::HeightFieldShape::HEIGHT_FLOAT_TYPE);
\end{lstlisting}
\vspace{0.6cm}