Fix issue with middle phase collision detection (AABB not computed in correct space)
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@ -218,10 +218,10 @@ void CollisionDetection::computeConvexVsConcaveMiddlePhase(OverlappingPair* pair
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concaveShape, allocator);
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concaveShape, allocator);
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// Compute the convex shape AABB in the local-space of the convex shape
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// Compute the convex shape AABB in the local-space of the convex shape
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const Transform convexToConcaveTransform = concaveProxyShape->getLocalToWorldTransform().getInverse() *
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convexProxyShape->getLocalToWorldTransform();
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AABB aabb;
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AABB aabb;
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convexShape->computeAABB(aabb, convexProxyShape->getLocalToWorldTransform());
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convexShape->computeAABB(aabb, convexToConcaveTransform);
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// TODO : Implement smooth concave mesh collision somewhere
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// Call the convex vs triangle callback for each triangle of the concave shape
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// Call the convex vs triangle callback for each triangle of the concave shape
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concaveShape->testAllTriangles(middlePhaseCallback, aabb);
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concaveShape->testAllTriangles(middlePhaseCallback, aabb);
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