diff --git a/sources/reactphysics3d/engine/World.cpp b/sources/reactphysics3d/engine/World.cpp
deleted file mode 100644
index 5461826e..00000000
--- a/sources/reactphysics3d/engine/World.cpp
+++ /dev/null
@@ -1,81 +0,0 @@
-/****************************************************************************
-* Copyright (C) 2009 Daniel Chappuis *
-****************************************************************************
-* This file is part of ReactPhysics3D. *
-* *
-* ReactPhysics3D is free software: you can redistribute it and/or modify *
-* it under the terms of the GNU General Public License as published by *
-* the Free Software Foundation, either version 3 of the License, or *
-* (at your option) any later version. *
-* *
-* ReactPhysics3D is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU General Public License for more details. *
-* *
-* You should have received a copy of the GNU General Public License *
-* along with ReactPhysics3D. If not, see . *
-***************************************************************************/
-
-// Libraries
-#include "World.h"
-
-// We want to use the ReactPhysics3D namespace
-using namespace reactphysics3d;
-
-// Constructor
-PhysicsWorld::PhysicsWorld(const Vector3D& gravity) : gravity(gravity) {
-
-}
-
-// Destructor
-PhysicsWorld::~PhysicsWorld() {
-
-}
-
-// Add a body to the physics world
-void PhysicsWorld::addBody(Body* body) throw(std::invalid_argument) {
- // Check if the body pointer is not null
- if (body != 0) {
- // Check if the body pointer isn't already in the bodyList
- for(std::vector
::iterator it = bodyList.begin(); it != bodyList.end(); ) {
- if (*it == body) {
- // The body is already in the bodyList, therefore we throw an exception
- throw std::invalid_argument("Exception in PhysicsWorld::addBody() : The argument body is already in the PhysicsWorld");
- }
- }
-
- // The body isn't already in the bodyList, therefore we add it to the list
- bodyList.push_back(body);
- }
- else {
- // Throw an exception
- throw std::invalid_argument("Exception in PhysicsWorld::addBody() : The argument pointer cannot be NULL");
- }
-}
-
-// Remove a body from the physics world
-void PhysicsWorld::removeBody(Body const* const body) throw(std::invalid_argument) {
- // Check if the body pointer is not null
- if (body != 0) {
- // Look for the body to remove in the bodyList
- std::vector::iterator it = bodyList.begin();
- while(it != bodyList.end() && *it != body) {
- // Increment the iterator
- ++it;
- }
-
- // If we have found the body to remove in the bodyList
- if (*it == body) {
- // Remove the body
- bodyList.erase(it);
- } else {
- // The body is not in the bodyList, therfore we throw an exception
- throw std::invalid_argument("Exception in PhysicsWorld::removeBody() : The argument body to remove is not in the PhysicsWorld");
- }
- }
- else {
- // Throw an exception
- throw std::invalid_argument("Exception in PhysicsWorld::removeBody() : The argument pointer cannot be NULL");
- }
-}
diff --git a/sources/reactphysics3d/engine/World.h b/sources/reactphysics3d/engine/World.h
deleted file mode 100644
index 048e8b74..00000000
--- a/sources/reactphysics3d/engine/World.h
+++ /dev/null
@@ -1,57 +0,0 @@
-/****************************************************************************
-* Copyright (C) 2009 Daniel Chappuis *
-****************************************************************************
-* This file is part of ReactPhysics3D. *
-* *
-* ReactPhysics3D is free software: you can redistribute it and/or modify *
-* it under the terms of the GNU General Public License as published by *
-* the Free Software Foundation, either version 3 of the License, or *
-* (at your option) any later version. *
-* *
-* ReactPhysics3D is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU General Public License for more details. *
-* *
-* You should have received a copy of the GNU General Public License *
-* along with ReactPhysics3D. If not, see . *
-***************************************************************************/
-
-#ifndef WORLD_H
-#define WORLD_H
-
-// Libraries
-#include
-#include
-#include "../mathematics/mathematics.h"
-#include "../body/Body.h"
-
-// Namespace reactphysics3d
-namespace reactphysics3d {
-
-/* -------------------------------------------------------------------
- Class PhysicsWorld :
- This is an abstract class that represents the world of the
- physics engine. A physics world contains all the bodies of the physics
- engine.
- -------------------------------------------------------------------
-*/
-class PhysicsWorld {
- private :
- PhysicsWorld(const PhysicsWorld&); // Copy-constructor is private because we don't want it to be used
-
- protected :
- std::vector bodyList; // list that contains all bodies of the physics world
- Vector3D gravity; // Gravity vector of the world
-
- public :
- PhysicsWorld(const Vector3D& gravity); // Constructor
- virtual ~PhysicsWorld(); // Destructor
-
- void addBody(Body* body) throw(std::invalid_argument); // Add a body to the physics world
- void removeBody(Body const* const body) throw(std::invalid_argument); // Remove a body from the physics world
-};
-
-} // End of the ReactPhysics3D namespace
-
- #endif