git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@111 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -39,7 +39,7 @@ BodyState::BodyState(const BodyState& bodyState)
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: position(bodyState.position), linearMomentum(bodyState.linearMomentum), orientation(bodyState.orientation),
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angularMomentum(bodyState.angularMomentum), linearVelocity(bodyState.linearVelocity),
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angularVelocity(bodyState.angularVelocity), spin(bodyState.spin), inertiaTensorInverse(bodyState.inertiaTensorInverse),
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massInverse(bodyState.massInverse) {
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massInverse(bodyState.massInverse), force(bodyState.force) {
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}
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// Destructor
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@ -86,11 +86,11 @@ void BodyState::computeAtTime(const Time& timeStep, const DerivativeBodyState& l
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// Return the force on the body at time t
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Vector3D BodyState::computeForce(Time time) const {
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// TODO : Implement this method
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return Vector3D(0.0, 0.0, 0.0);
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return force + Vector3D(0.0, 0.0, 0.0);
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}
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// Return the torque on the body at time
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Vector3D BodyState::computeTorque(Time time) const {
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// TODO : Implement this method
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return Vector3D(0.0, 0.0 ,0.0);
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return force + Vector3D(0.0, 0.0 ,0.0);
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}
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@ -40,6 +40,7 @@ class BodyState {
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Vector3D linearMomentum; // Linear momentum of the body
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Quaternion orientation; // Orientation quaternion of the body
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Vector3D angularMomentum; // Angular momentum of the body
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Vector3D force; // force on the body
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// Secondary values
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Vector3D linearVelocity; // Linear velocity of the body
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@ -68,6 +69,8 @@ class BodyState {
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Quaternion getSpin() const; // Return the spin of the body
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void setMassInverse(Kilogram massInverse); // Set the inverse of the mass
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void setInertiaTensorInverse(const Matrix3x3& inertiaTensorInverse); // Set the inverse of the inertia tensor
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Vector3D getForce() const; // Return the force over the body
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void setForce(const Vector3D force); // Set the force over the body
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void recalculate(); // Recalculate the secondary values
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// of the BodyState from the primary ones
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@ -144,6 +147,17 @@ inline void BodyState::setInertiaTensorInverse(const Matrix3x3& inertiaTensorInv
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this->inertiaTensorInverse = inertiaTensorInverse;
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}
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// Return the force over the body
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inline Vector3D BodyState::getForce() const {
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return force;
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}
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// Set the force over the body
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inline void BodyState::setForce(const Vector3D force) {
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this->force = force;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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