Add the ContactManifold file

This commit is contained in:
Daniel Chappuis 2012-12-12 19:28:52 +01:00
parent 5e997f1c5c
commit 3259f54558

View File

@ -0,0 +1,55 @@
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2012 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef CONTACT_MANIFOLD_H
#define CONTACT_MANIFOLD_H
// Libraries
#include "../constraint/Contact.h"
#include "../configuration.h"
namespace reactphysics3d {
// Class ContactManifold
// This class contains several contact points between two bodies
struct ContactManifold {
// -------------------- Attributes -------------------- //
// Contact for each contact point
Contact* contacts[4]; // TODO : Use a constant here for the nb of contacts
// Number of contacts in the manifold
uint nbContacts;
// -------------------- Methods -------------------- //
// Constructor
ContactManifold() : nbContacts(0) { }
};
}
#endif