diff --git a/src/engine/ContactManifold.h b/src/engine/ContactManifold.h new file mode 100644 index 00000000..ce5a7c67 --- /dev/null +++ b/src/engine/ContactManifold.h @@ -0,0 +1,55 @@ +/******************************************************************************** +* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * +* Copyright (c) 2010-2012 Daniel Chappuis * +********************************************************************************* +* * +* This software is provided 'as-is', without any express or implied warranty. * +* In no event will the authors be held liable for any damages arising from the * +* use of this software. * +* * +* Permission is granted to anyone to use this software for any purpose, * +* including commercial applications, and to alter it and redistribute it * +* freely, subject to the following restrictions: * +* * +* 1. The origin of this software must not be misrepresented; you must not claim * +* that you wrote the original software. If you use this software in a * +* product, an acknowledgment in the product documentation would be * +* appreciated but is not required. * +* * +* 2. Altered source versions must be plainly marked as such, and must not be * +* misrepresented as being the original software. * +* * +* 3. This notice may not be removed or altered from any source distribution. * +* * +********************************************************************************/ + +#ifndef CONTACT_MANIFOLD_H +#define CONTACT_MANIFOLD_H + +// Libraries +#include "../constraint/Contact.h" +#include "../configuration.h" + +namespace reactphysics3d { + +// Class ContactManifold +// This class contains several contact points between two bodies +struct ContactManifold { + + // -------------------- Attributes -------------------- // + + // Contact for each contact point + Contact* contacts[4]; // TODO : Use a constant here for the nb of contacts + + // Number of contacts in the manifold + uint nbContacts; + + // -------------------- Methods -------------------- // + + // Constructor + ContactManifold() : nbContacts(0) { } +}; + +} + +#endif