Fix issue in testbed
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@ -107,9 +107,6 @@ CollisionShapesScene::CollisionShapesScene(const std::string& name, EngineSettin
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// Create a sphere and a corresponding rigid in the physics world
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// Create a sphere and a corresponding rigid in the physics world
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Sphere* sphere = new Sphere(true, SPHERE_RADIUS, mPhysicsCommon, mPhysicsWorld, meshFolderPath);
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Sphere* sphere = new Sphere(true, SPHERE_RADIUS, mPhysicsCommon, mPhysicsWorld, meshFolderPath);
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// Add some rolling resistance
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sphere->getCollider()->getMaterial().setRollingResistance(rp3d::decimal(0.08));
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// Set the box color
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// Set the box color
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sphere->setColor(mObjectColorDemo);
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sphere->setColor(mObjectColorDemo);
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sphere->setSleepingColor(mSleepingColorDemo);
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sphere->setSleepingColor(mSleepingColorDemo);
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@ -130,8 +127,6 @@ CollisionShapesScene::CollisionShapesScene(const std::string& name, EngineSettin
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Capsule* capsule = new Capsule(true, CAPSULE_RADIUS, CAPSULE_HEIGHT,
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Capsule* capsule = new Capsule(true, CAPSULE_RADIUS, CAPSULE_HEIGHT,
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mPhysicsCommon, mPhysicsWorld, meshFolderPath);
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mPhysicsCommon, mPhysicsWorld, meshFolderPath);
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capsule->getCollider()->getMaterial().setRollingResistance(rp3d::decimal(0.08f));
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// Set the box color
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// Set the box color
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capsule->setColor(mObjectColorDemo);
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capsule->setColor(mObjectColorDemo);
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capsule->setSleepingColor(mSleepingColorDemo);
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capsule->setSleepingColor(mSleepingColorDemo);
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