diff --git a/documentation/UserManual/ReactPhysics3D-UserManual.tex b/documentation/UserManual/ReactPhysics3D-UserManual.tex index f18e9ee9..0b891f04 100644 --- a/documentation/UserManual/ReactPhysics3D-UserManual.tex +++ b/documentation/UserManual/ReactPhysics3D-UserManual.tex @@ -1090,7 +1090,9 @@ collider = body->addCollider(&shape, transform); \label{sec:collisionshapes} As we have just seen, a collision shape is used to describe the shape of a collider for collision detection. They are many types of - collision shapes that you can use. They all inherit from the \texttt{CollisionShape} class. + collision shapes that you can use. They all inherit from the \texttt{CollisionShape} class. \\ + + Note that ReactPhysics3D does not support collision between two concave shapes (\texttt{ConcaveMeshShape} and \texttt{HeightFieldShape}). \subsubsection{Box Shape}