git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@308 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -164,12 +164,23 @@ void ConstraintSolver::freeMemory() {
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// Compute the vector b
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// Compute the vector b
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void ConstraintSolver::computeVectorB() {
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void ConstraintSolver::computeVectorB() {
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// TODO : Implement this method ...
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}
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}
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// Compute the matrix B_sp
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// Compute the matrix B_sp
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void ConstraintSolver::computeMatrixB_sp() {
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void ConstraintSolver::computeMatrixB_sp() {
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// TODO : Implement this method ...
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unsigned int indexBody1;
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unsigned int indexBody2;
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// For each constraint
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for (unsigned int j = 0; j<activeConstraints.size(); j++) {
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indexBody1 = bodyNumberMapping[bodyMapping[j][0]];
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indexBody2 = bodyNumberMapping[bodyMapping[j][1]];
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Matrix b1 = Minv_sp.getSubMatrix(indexBody1*6, 0, 6, 6) * J_sp.getSubMatrix(j, 0, 1, 6).getTranspose();
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Matrix b2 = Minv_sp.getSubMatrix(indexBody2*6, 0, 6, 6) * J_sp.getSubMatrix(j, 6, 1, 6).getTranspose();
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B_sp.fillInSubMatrix(0, j, b1);
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B_sp.fillInSubMatrix(6, j, b2);
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}
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}
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}
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// Solve the current LCP problem
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// Solve the current LCP problem
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@ -45,7 +45,7 @@ class ConstraintSolver {
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std::vector<Body*> constraintBodies; // Bodies that are implied in some constraint
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std::vector<Body*> constraintBodies; // Bodies that are implied in some constraint
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unsigned int nbBodies; // Current number of bodies in the physics world
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unsigned int nbBodies; // Current number of bodies in the physics world
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std::map<Body*, unsigned int> bodyNumberMapping; // Map a body pointer with its index number
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std::map<Body*, unsigned int> bodyNumberMapping; // Map a body pointer with its index number
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Body** bodyMapping; // 2-dimensional array that contains the mapping of body reference
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Body*** bodyMapping; // 2-dimensional array that contains the mapping of body reference
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// in the J_sp and B_sp matrices. For instance the cell bodyMapping[i][j] contains
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// in the J_sp and B_sp matrices. For instance the cell bodyMapping[i][j] contains
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// the integer index of the body that correspond to the 1x6 J_ij matrix in the
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// the integer index of the body that correspond to the 1x6 J_ij matrix in the
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// J_sp matrix. A integer body index refers to its index in the "bodies" std::vector
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// J_sp matrix. A integer body index refers to its index in the "bodies" std::vector
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@ -266,6 +266,27 @@ double Matrix::getTrace() const throw(MathematicsException) {
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}
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}
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// Return a sub matrix of size of the current matrix
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Matrix Matrix::getSubMatrix(unsigned int i, unsigned int j,
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unsigned int sizeRows, unsigned int sizeColumns) const throw(std::invalid_argument) {
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// Check the arguments
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if (i<0 || j<0 || i+sizeRows >= nbRow || j+sizeColumns >= nbColumn) {
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// Throw an exception
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throw std::invalid_argument("Error : The arguments are out of matrix bounds");
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}
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// Compute the sub-matrix
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Matrix resultMatrix(sizeRows, sizeColumns);
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for (unsigned int k=0; k<sizeRows; k++) {
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for (unsigned int l=0; l<sizeColumns; l++) {
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resultMatrix.array[k][l] = array[i+k][j+l];
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}
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}
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// Return the sub-matrix
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return resultMatrix;
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}
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// Static function that return a identity matrix of size nxn
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// Static function that return a identity matrix of size nxn
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Matrix Matrix::identity(int dimension) throw(std::invalid_argument) {
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Matrix Matrix::identity(int dimension) throw(std::invalid_argument) {
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// Argument verification
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// Argument verification
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@ -39,36 +39,38 @@ namespace reactphysics3d {
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class Matrix {
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class Matrix {
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private :
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private :
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unsigned int nbRow; // Number of row in the matrix
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unsigned int nbRow; // Number of row in the matrix
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unsigned int nbColumn; // Number of colum in the matrix
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unsigned int nbColumn; // Number of colum in the matrix
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double** array; // Dynamic array that contains the values of the matrix
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double** array; // Dynamic array that contains the values of the matrix
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public :
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public :
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Matrix(); // Constructor without argument
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Matrix(); // Constructor without argument
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Matrix(int nbRow, int nbColum) throw(std::invalid_argument); // Constructor of the class Matrix
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Matrix(int nbRow, int nbColum) throw(std::invalid_argument); // Constructor of the class Matrix
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Matrix(const Matrix& matrix); // Copy constructor of the class Matrix
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Matrix(const Matrix& matrix); // Copy constructor of the class Matrix
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Matrix(const Matrix3x3& matrix); // Conversion from Matrix3x3
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Matrix(const Matrix3x3& matrix); // Conversion from Matrix3x3
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virtual ~Matrix(); // Destructor of the class Matrix
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virtual ~Matrix(); // Destructor of the class Matrix
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double getValue(int i, int j) const throw(std::invalid_argument); // Return a value in the matrix
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double getValue(int i, int j) const throw(std::invalid_argument); // Return a value in the matrix
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void setValue(int i, int j, double value) throw(std::invalid_argument); // Set a value in the matrix
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void setValue(int i, int j, double value) throw(std::invalid_argument); // Set a value in the matrix
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int getNbRow() const; // Return the number of row of the matrix
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int getNbRow() const; // Return the number of row of the matrix
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int getNbColumn() const; // Return the number of column of the matrix
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int getNbColumn() const; // Return the number of column of the matrix
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Matrix getCofactor(int i, int j) const throw(std::invalid_argument); // Return the cofactor matrix by removing row i and column j
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Matrix getCofactor(int i, int j) const throw(std::invalid_argument); // Return the cofactor matrix by removing row i and column j
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Matrix getTranspose() const; // Return the transposed matrixs
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Matrix getTranspose() const; // Return the transposed matrixs
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Matrix getInverse() const throw(MathematicsException); // Return the inverse of the matrix if there exists
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Matrix getInverse() const throw(MathematicsException); // Return the inverse of the matrix if there exists
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double getDeterminant() const throw(MathematicsException); // Return the determinant of the matrix
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double getDeterminant() const throw(MathematicsException); // Return the determinant of the matrix
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double getTrace() const throw(MathematicsException); // Return the trace of a square matrix
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double getTrace() const throw(MathematicsException); // Return the trace of a square matrix
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static Matrix identity(int dimension) throw(std::invalid_argument); // Return the identity matrix I of the given dimension
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Matrix getSubMatrix(unsigned int i, unsigned int j,
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void fillInSubMatrix(unsigned int i, unsigned int j, const Matrix& subMatrix); // Fill in a sub-matrix of the current matrix with another matrix
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unsigned int nbRows, unsigned int nbColumns) const throw(std::invalid_argument); // Return a sub matrix of size of the current matrix
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void initWithValue(double value); // Initialize all the matrix with the given value
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static Matrix identity(int dimension) throw(std::invalid_argument); // Return the identity matrix I of the given dimension
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void display() const; // TO DELETE
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void fillInSubMatrix(unsigned int i, unsigned int j, const Matrix& subMatrix); // Fill in a sub-matrix of the current matrix with another matrix
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void initWithValue(double value); // Initialize all the matrix with the given value
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void display() const; // TO DELETE
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// --- Overloaded operators --- //
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// --- Overloaded operators --- //
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Matrix operator+(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for addition
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Matrix operator+(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for addition
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Matrix operator-(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for substraction
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Matrix operator-(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for substraction
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Matrix operator*(double nb) const; // Overloaded operator for multiplication with a number
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Matrix operator*(double nb) const; // Overloaded operator for multiplication with a number
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Matrix operator*(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for multiplication with a matrix
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Matrix operator*(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for multiplication with a matrix
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Matrix& operator=(const Matrix& matrix2) throw(MathematicsException); // Overloaded operator for assignment
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Matrix& operator=(const Matrix& matrix2) throw(MathematicsException); // Overloaded operator for assignment
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bool operator==(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for equality condition
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bool operator==(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for equality condition
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};
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};
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// Function to get a value in the matrix (inline)
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// Function to get a value in the matrix (inline)
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@ -26,6 +26,7 @@
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#include <cassert>
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#include <cassert>
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#include <iostream>
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#include <iostream>
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// ReactPhysics3D namespace
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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namespace reactphysics3d {
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@ -26,6 +26,7 @@
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#include "exceptions.h"
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#include "exceptions.h"
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#include "mathematics_functions.h"
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#include "mathematics_functions.h"
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// ReactPhysics3D namespace
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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namespace reactphysics3d {
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