From 3ae53a04661c15d6e19ec3999e8fa9809cb993e9 Mon Sep 17 00:00:00 2001
From: Daniel Chappuis <chappuis.daniel@gmail.com>
Date: Wed, 3 Feb 2021 13:31:41 +0100
Subject: [PATCH] Remove comments

---
 src/collision/shapes/HeightFieldShape.cpp | 6 ------
 1 file changed, 6 deletions(-)

diff --git a/src/collision/shapes/HeightFieldShape.cpp b/src/collision/shapes/HeightFieldShape.cpp
index 22d76431..6480585c 100644
--- a/src/collision/shapes/HeightFieldShape.cpp
+++ b/src/collision/shapes/HeightFieldShape.cpp
@@ -228,9 +228,6 @@ void HeightFieldShape::computeMinMaxGridCoordinates(int* minCoords, int* maxCoor
 /// the ray hits many triangles.
 bool HeightFieldShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, Collider* collider, MemoryAllocator& allocator) const {
 
-    // TODO : Implement raycasting without using an AABB for the ray
-    //        but using a dynamic AABB tree or octree instead
-
     RP3D_PROFILE("HeightFieldShape::raycast()", mProfiler);
 
     // Apply the concave mesh inverse scale factor because the mesh is stored without scaling
@@ -295,9 +292,6 @@ bool HeightFieldShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, Collide
 
         while (i >= 0 && i < nbCellsI && j >= 0 && j < nbCellsJ) {
 
-            // TODO : Remove this
-            //std::cout << "Cell " << i << ", " << j << std::endl;
-
            // Compute the four point of the current quad
            const Vector3 p1 = getVertexAt(i, j);
            const Vector3 p2 = getVertexAt(i, j + 1);