From 3c4b3a03f644b07783ac87eabc6fd32c4ca32a09 Mon Sep 17 00:00:00 2001 From: HugoPeters1024 Date: Wed, 2 Jun 2021 14:46:23 +0200 Subject: [PATCH] docs: fix typos --- documentation/UserManual/ReactPhysics3D-UserManual.tex | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/documentation/UserManual/ReactPhysics3D-UserManual.tex b/documentation/UserManual/ReactPhysics3D-UserManual.tex index 8aaf65bf..695d4c30 100644 --- a/documentation/UserManual/ReactPhysics3D-UserManual.tex +++ b/documentation/UserManual/ReactPhysics3D-UserManual.tex @@ -170,11 +170,11 @@ Now, if you go into the folder you have chosen to build the library, you should find the native build tool files that you will use to build the library on your platform. - \subsection{Bulding the library} + \subsection{Building the library} Now, that you have generated the native build tool files on your system, you will need to build (compile) the library. - \subsubsection{Bulding the library using \texttt{make} on the command line (Linux, Mac OS X)} + \subsubsection{Building the library using \texttt{make} on the command line (Linux, Mac OS X)} On Linux or Mac OS X, you can compile the library on the command line using the \texttt{make} command. Go into the directory where you have generated the native build tool files and run the following command: \\ @@ -183,7 +183,7 @@ The library will start compiling. - \subsubsection{Bulding the library with Visual Studio (Windows)} + \subsubsection{Building the library with Visual Studio (Windows)} If you have generated the native build tool files in the previous step on Windows, you should have obtained a Visual Studio solution of ReactPhysics3D. Now, you can open the Visual Studio solution (.sln file). Once Visual Studio is open, you first need to change the compilation mode to \emph{Release}