Rename shapes folder into colliders
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -25,7 +25,7 @@
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// Libraries
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#include "Body.h"
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#include "../shapes/Collider.h"
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#include "../colliders/Collider.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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@ -30,8 +30,8 @@
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#include <stdexcept>
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#include <cassert>
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#include "../mathematics/Transform.h"
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#include "../shapes/AABB.h"
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#include "../shapes/Collider.h"
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#include "../colliders/AABB.h"
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#include "../colliders/Collider.h"
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#include "../configuration.h"
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// Namespace reactphysics3d
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@ -25,7 +25,7 @@
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// Libraries
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#include "RigidBody.h"
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#include "../shapes/Collider.h"
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#include "../colliders/Collider.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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@ -29,7 +29,7 @@
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// Libraries
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#include <cassert>
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#include "Body.h"
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#include "../shapes/Collider.h"
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#include "../colliders/Collider.h"
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#include "../mathematics/mathematics.h"
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// Namespace reactphysics3d
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#include "broadphase/SweepAndPruneAlgorithm.h"
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#include "narrowphase/GJK/GJKAlgorithm.h"
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#include "../body/Body.h"
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#include "../shapes/BoxCollider.h"
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#include "../colliders/BoxCollider.h"
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#include "../body/RigidBody.h"
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#include "../configuration.h"
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#include <cassert>
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@ -27,7 +27,7 @@
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#define CONTACT_INFO_H
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// Libraries
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#include "../shapes/BoxCollider.h"
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#include "../colliders/BoxCollider.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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@ -28,7 +28,7 @@
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// Libraries
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#include "BroadPhaseAlgorithm.h"
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#include "../../shapes/AABB.h"
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#include "../../colliders/AABB.h"
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// Namespace ReactPhysics3D
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@ -28,7 +28,7 @@
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// Libraries
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#include "../GJK/Simplex.h"
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#include "../../../shapes/Collider.h"
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#include "../../../colliders/Collider.h"
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#include "../../ContactInfo.h"
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#include "../../../mathematics/mathematics.h"
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#include "TriangleEPA.h"
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@ -29,7 +29,7 @@
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// Libraries
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#include "../NarrowPhaseAlgorithm.h"
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#include "../../ContactInfo.h"
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#include "../../../shapes/Collider.h"
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#include "../../../colliders/Collider.h"
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#include "../EPA/EPAAlgorithm.h"
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41
src/decimal.h
Executable file
41
src/decimal.h
Executable file
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2012 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef DECIMAL_H
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#define DECIMAL_H
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// ReactPhysiscs3D namespace
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namespace reactphysics3d {
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#if defined(DOUBLE_PRECISION_ENABLED) // If we are compiling for double precision
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typedef double decimal;
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#else // If we are compiling for single precision
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typedef float decimal;
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#endif
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}
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#endif
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@ -40,12 +40,12 @@
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#include "body/RigidBody.h"
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#include "engine/PhysicsWorld.h"
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#include "engine/PhysicsEngine.h"
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#include "shapes/Collider.h"
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#include "shapes/BoxCollider.h"
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#include "shapes/SphereCollider.h"
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#include "shapes/ConeCollider.h"
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#include "shapes/CylinderCollider.h"
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#include "shapes/AABB.h"
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#include "colliders/Collider.h"
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#include "colliders/BoxCollider.h"
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#include "colliders/SphereCollider.h"
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#include "colliders/ConeCollider.h"
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#include "colliders/CylinderCollider.h"
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#include "colliders/AABB.h"
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// Alias to the ReactPhysics3D namespace
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namespace rp3d = reactphysics3d;
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