Fix compilation errors on Visual Studio
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d0481e0901
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41d0c60d49
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@ -223,7 +223,7 @@ void HeightField::generateHeightField() {
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// Generate the graphics mesh to render the height field
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// Generate the graphics mesh to render the height field
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void HeightField::generateGraphicsMesh() {
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void HeightField::generateGraphicsMesh() {
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std::vector<uint> indices;
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std::vector<unsigned int> indices;
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int vertexId = 0;
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int vertexId = 0;
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for (int i=0; i<NB_POINTS_WIDTH; i++) {
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for (int i=0; i<NB_POINTS_WIDTH; i++) {
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@ -238,10 +238,10 @@ void HeightField::generateGraphicsMesh() {
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// Triangle indices
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// Triangle indices
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if ((i < NB_POINTS_WIDTH - 1) && (j < NB_POINTS_LENGTH - 1)) {
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if ((i < NB_POINTS_WIDTH - 1) && (j < NB_POINTS_LENGTH - 1)) {
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int v1 = vertexId;
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unsigned int v1 = vertexId;
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int v2 = vertexId + 1;
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unsigned int v2 = vertexId + 1;
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int v3 = vertexId + NB_POINTS_LENGTH;
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unsigned int v3 = vertexId + NB_POINTS_LENGTH;
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int v4 = vertexId + NB_POINTS_LENGTH + 1;
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unsigned int v4 = vertexId + NB_POINTS_LENGTH + 1;
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// First triangle
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// First triangle
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indices.push_back(v1);
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indices.push_back(v1);
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@ -49,7 +49,7 @@ class Mesh : public Object3D {
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// -------------------- Attributes -------------------- //
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// -------------------- Attributes -------------------- //
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// A triplet of vertex indices for each triangle
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// A triplet of vertex indices for each triangle
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std::vector<std::vector<uint> > mIndices;
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std::vector<std::vector<unsigned int> > mIndices;
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// Vertices coordinates (local space)
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// Vertices coordinates (local space)
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std::vector<Vector3> mVertices;
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std::vector<Vector3> mVertices;
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