From 41d83eb983971156f6ed9fa3b11d1fffde7461e0 Mon Sep 17 00:00:00 2001 From: "chappuis.daniel" Date: Thu, 6 Aug 2009 12:10:35 +0000 Subject: [PATCH] git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@194 92aac97c-a6ce-11dd-a772-7fcde58d38e6 --- sources/reactphysics3d/engine/CollisionEngine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sources/reactphysics3d/engine/CollisionEngine.cpp b/sources/reactphysics3d/engine/CollisionEngine.cpp index 9689fef6..c1bd50e3 100644 --- a/sources/reactphysics3d/engine/CollisionEngine.cpp +++ b/sources/reactphysics3d/engine/CollisionEngine.cpp @@ -50,7 +50,7 @@ void CollisionEngine::update() { Time timeLast(DBL_MAX); // Last collision separation time // Compute the collision detection - if (collisionDetection.computeCollisionDetection(collisionWorld, timer.getTimeStep(), timeFirst, timeLast)) { + if (collisionDetection.computeCollisionDetection(collisionWorld, timer.getTimeStep(), timeFirst)) { // For each body in the dynamic world for(std::vector::const_iterator it = world->getBodyListStartIterator(); it != world->getBodyListEndIterator(); ++it) { // If the body is a RigidBody and if the rigid body motion is enabled