Add object margin to TriangleShape
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@ -39,8 +39,8 @@ using namespace reactphysics3d;
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* @param point3 Third point of the triangle
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* @param margin The collision margin (in meters) around the collision shape
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*/
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TriangleShape::TriangleShape(const Vector3& point1, const Vector3& point2, const Vector3& point3)
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: ConvexShape(TRIANGLE, 0) {
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TriangleShape::TriangleShape(const Vector3& point1, const Vector3& point2, const Vector3& point3, decimal margin)
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: ConvexShape(TRIANGLE, margin) {
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mPoints[0] = point1;
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mPoints[1] = point2;
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mPoints[2] = point3;
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@ -93,7 +93,8 @@ class TriangleShape : public ConvexShape {
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// -------------------- Methods -------------------- //
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/// Constructor
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TriangleShape(const Vector3& point1, const Vector3& point2, const Vector3& point3);
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TriangleShape(const Vector3& point1, const Vector3& point2, const Vector3& point3,
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decimal margin = OBJECT_MARGIN);
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/// Destructor
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virtual ~TriangleShape();
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