Now, the linear velocity of the body cannot be change if isMotionEnabled is false
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@346 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -115,7 +115,7 @@ inline BodyState& RigidBody::getPreviousBodyState() {
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// Set the interpolation factor of the body
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inline void RigidBody::setInterpolationFactor(double factor) {
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assert(factor >= 0 && factor <= 1);
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//assert(factor >= 0.0 && factor <= 1.0); // TODO : Remove the comment here
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// Set the factor
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interpolationFactor = factor;
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@ -123,11 +123,14 @@ inline void RigidBody::setInterpolationFactor(double factor) {
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// Set the linear velocity of the rigid body
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inline void RigidBody::setLinearVelocity(const Vector3D& linearVelocity) {
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// Update the linear velocity of the current body state
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currentBodyState.setLinearVelocity(linearVelocity);
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// If the body is able to move
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if (isMotionEnabled) {
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// Update the linear velocity of the current body state
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currentBodyState.setLinearVelocity(linearVelocity);
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// Update the linear momentum of the current body state
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currentBodyState.setLinearMomentum(linearVelocity * (1.0/currentBodyState.getMassInverse().getValue()));
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// Update the linear momentum of the current body state
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currentBodyState.setLinearMomentum(linearVelocity * (1.0/currentBodyState.getMassInverse().getValue()));
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}
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}
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// Get the restitution coeffficient of the rigid body
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