use std::abs() from <cmath> instead of abs() from <cstdlib>
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@334 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -23,7 +23,6 @@
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#include <GL/freeglut.h> // TODO : Remove this in the final version
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#include <GL/freeglut.h> // TODO : Remove this in the final version
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#include <GL/gl.h> // TODO : Remove this in the final version
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#include <GL/gl.h> // TODO : Remove this in the final version
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#include <cassert>
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#include <cassert>
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#include <cstdlib>
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// We want to use the ReactPhysics3D namespace
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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@ -167,6 +166,8 @@ std::vector<Vector3D> OBB::getExtremeVertices(const Vector3D& directionAxis) con
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extremeVertices.push_back(vertex);
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extremeVertices.push_back(vertex);
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}
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}
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}
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}
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assert(extremeVertices.size() == 1 || extremeVertices.size() == 2);
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}
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}
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// An extreme should be a unique vertex, an edge or a face
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// An extreme should be a unique vertex, an edge or a face
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