diff --git a/CHANGELOG.md b/CHANGELOG.md
index c3b087b1..2c915cfc 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,6 +1,6 @@
 # Changelog
 
-## Version 0.9.0 (January 3, 2022)
+## Version 0.9.0 (January 4, 2022)
 
 ### Added
 
diff --git a/documentation/UserManual/ReactPhysics3D-UserManual.pdf b/documentation/UserManual/ReactPhysics3D-UserManual.pdf
index a9a2ccd9..19558364 100644
Binary files a/documentation/UserManual/ReactPhysics3D-UserManual.pdf and b/documentation/UserManual/ReactPhysics3D-UserManual.pdf differ
diff --git a/documentation/UserManual/ReactPhysics3D-UserManual.tex b/documentation/UserManual/ReactPhysics3D-UserManual.tex
index 6cbfa05e..6cf679e8 100644
--- a/documentation/UserManual/ReactPhysics3D-UserManual.tex
+++ b/documentation/UserManual/ReactPhysics3D-UserManual.tex
@@ -1570,7 +1570,7 @@ joint = dynamic_cast<BallAndSocketJoint*>(world->createJoint(jointInfo));
     \subsubsection{Cone limit}
 
     With the ball and socket joint, it is possible to enable a cone limit. Let's call the \texttt{anchor axis} for body 1 the axis from body 1 center of mass
-    to the joint anchor point. The cone limit can be used to constraint the angle between the anchor axis of body 1 and the anchor axis of body 2.
+    to the joint anchor point. The cone limit can be used to constraint the angle between the anchor axis of body 1 and the anchor axis of body 2.
     The idea is to limit the angle of the anchor axis of body 2 inside a cone around the anchor axis of body 1. The cone is defined by its main axis
     which is the anchor axis of body 1 and is also defined by the cone half angle. \\