git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@245 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2010-01-02 23:54:25 +00:00
parent 4185b2bbee
commit 50ab396882
2 changed files with 6 additions and 5 deletions

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@ -24,8 +24,8 @@
using namespace reactphysics3d;
// Constructor
Contact::Contact(Body* const body1, Body* const body2, const Vector3D& normal, const std::vector<Vector3D>& points)
:Constraint(body1, body2), normal(normal), points(points) {
Contact::Contact(Body* const body1, Body* const body2, const Vector3D& normal, double penetrationDepth, const std::vector<Vector3D>& points)
:Constraint(body1, body2), normal(normal), penetrationDepth(penetrationDepth), points(points){
}

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@ -39,11 +39,12 @@ namespace reactphysics3d {
class Contact : public Constraint {
private :
Vector3D normal; // Normal vector of the contact (From body1 toward body2)
std::vector<Vector3D> points; // Contact points
double penetrationDepth; // Penetration depth
std::vector<Vector3D> points; // Contact points
public :
Contact(Body* const body1, Body* const body2, const Vector3D& normal, const std::vector<Vector3D>& points); // Constructor
virtual ~Contact(); // Destructor
Contact(Body* const body1, Body* const body2, const Vector3D& normal, double penetrationDepth, const std::vector<Vector3D>& points); // Constructor
virtual ~Contact(); // Destructor
Vector3D getNormal() const; // Return the normal vector of the contact
};