From 52aefabaf7be0c4d523bd92d637f40a7553e7b25 Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Thu, 1 Jul 2021 23:33:53 +0200 Subject: [PATCH] Edit changelog file --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 342584ad..93d370ad 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -41,6 +41,7 @@ do not hesitate to take a look at the user manual. - Issue with concave vs convex shape collision detection has been fixed - Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed) - Issue with sphere radius in DebugRenderer +- Issue where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep - Issue [#157](https://github.com/DanielChappuis/reactphysics3d/issues/157) with matrix to quaternion conversion has been fixed - Issue [#184](https://github.com/DanielChappuis/reactphysics3d/issues/184) with update of mass/inertia properties of static bodies - Issue with the computation of the two friction vectors in the contact solver