Fix compilation warnings
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4697b9fcef
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@ -170,7 +170,6 @@ bool SATAlgorithm::testCollisionCapsuleVsConvexPolyhedron(NarrowPhaseInfo* narro
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// Minimum penetration depth
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decimal minPenetrationDepth = DECIMAL_LARGEST;
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uint minFaceIndex = 0;
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uint minEdgeIndex = 0;
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bool isMinPenetrationFaceNormal = false;
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Vector3 separatingAxisCapsuleSpace;
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Vector3 separatingPolyhedronEdgeVertex1;
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@ -235,7 +234,6 @@ bool SATAlgorithm::testCollisionCapsuleVsConvexPolyhedron(NarrowPhaseInfo* narro
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// Check if we have found a new minimum penetration axis
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if (penetrationDepth < minPenetrationDepth) {
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minPenetrationDepth = penetrationDepth;
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minEdgeIndex = e;
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isMinPenetrationFaceNormal = false;
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separatingAxisCapsuleSpace = outAxis;
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separatingPolyhedronEdgeVertex1 = edgeVertex1;
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@ -474,7 +472,8 @@ bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(NarrowPhaseIn
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uint minFaceIndex = 0;
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bool isMinPenetrationFaceNormal = false;
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bool isMinPenetrationFaceNormalPolyhedron1 = false;
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uint minSeparatingEdge1Index, minSeparatingEdge2Index;
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uint minSeparatingEdge1Index = 0;
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uint minSeparatingEdge2Index = 0;
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Vector3 separatingEdge1A, separatingEdge1B;
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Vector3 separatingEdge2A, separatingEdge2B;
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Vector3 minEdgeVsEdgeSeparatingAxisPolyhedron2Space;
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@ -206,6 +206,9 @@ inline Vector3 BoxShape::getVertexPosition(uint vertexIndex) const {
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case 6: return Vector3(extent.x, extent.y, -extent.z);
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case 7: return Vector3(-extent.x, extent.y, -extent.z);
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}
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assert(false);
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return Vector3::zero();
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}
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// Return the normal vector of a given face of the polyhedron
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@ -183,7 +183,7 @@ class Map {
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for (int i=0; i<mNbUsedEntries; i++) {
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// If the entry is not free
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if (newEntries[i].hashCode != -1) {
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if (newEntries[i].keyValue != nullptr) {
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// Get the corresponding bucket
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int bucket = newEntries[i].hashCode % newCapacity;
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@ -551,7 +551,7 @@ class Map {
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mAllocator.release(mEntries[i].keyValue, sizeof(Pair<K,V>));
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mEntries[i].keyValue = nullptr;
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}
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mEntries[i].hashCode = -1;
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assert(mEntries[i].keyValue == nullptr);
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mEntries[i].next = mFreeIndex;
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mFreeIndex = i;
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mNbFreeEntries++;
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@ -50,9 +50,9 @@ class Set {
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/// An entry of the set
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struct Entry {
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size_t hashCode; // Hash code of the entry
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int next; // Index of the next entry
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V* value; // Pointer to the value stored in the entry
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size_t hashCode; // Hash code of the entry
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int next; // Index of the next entry
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V* value; // Pointer to the value stored in the entry
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/// Constructor
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Entry() {
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@ -182,7 +182,7 @@ class Set {
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for (int i=0; i<mNbUsedEntries; i++) {
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// If the entry is not free
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if (newEntries[i].hashCode != -1) {
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if (newEntries[i].value != nullptr) {
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// Get the corresponding bucket
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int bucket = newEntries[i].hashCode % newCapacity;
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@ -426,7 +426,7 @@ class Set {
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}
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/// Allocate memory for a given number of elements
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void reserve(size_t capacity) {
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void reserve(int capacity) {
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if (capacity <= mCapacity) return;
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@ -537,7 +537,7 @@ class Set {
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mAllocator.release(mEntries[i].value, sizeof(V));
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mEntries[i].value = nullptr;
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}
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mEntries[i].hashCode = -1;
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assert(mEntries[i].value == nullptr);
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mEntries[i].next = mFreeIndex;
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mFreeIndex = i;
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mNbFreeEntries++;
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@ -38,7 +38,7 @@ bool VisualContactPoint::mStaticDataCreated = false;
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// Constructor
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VisualContactPoint::VisualContactPoint(const openglframework::Vector3& position, const std::string& meshFolderPath,
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const openglframework::Vector3& normalLineEndPointLocal, const openglframework::Color& color)
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: mColor(color), mVBOVerticesNormalLine(GL_ARRAY_BUFFER) {
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: mVBOVerticesNormalLine(GL_ARRAY_BUFFER), mColor(color) {
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mContactNormalLinePoints[0] = openglframework::Vector3(0, 0, 0);
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mContactNormalLinePoints[1] = (normalLineEndPointLocal - position) * 0.5f;
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