use std::abs() from <cmath> instead of abs() from <cstdlib>

git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@337 92aac97c-a6ce-11dd-a772-7fcde58d38e6
This commit is contained in:
chappuis.daniel 2010-06-16 21:12:31 +00:00
parent 085740e765
commit 53ed7b1b3a

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@ -24,6 +24,7 @@
#include "../constraint/Contact.h"
#include <algorithm>
#include <cfloat>
#include <cmath>
#include <cassert>
#include <iostream> // TODO : Delete this
@ -436,7 +437,7 @@ double SATAlgorithm::computePenetrationDepth(double min1, double max1, double mi
double penetrationDepth = (lengthInterval1 + lengthInterval2) - lengthBothIntervals;
// Find which interval is at the left of the other
if (abs(max1-min2) <= abs(max2-min1)) {
if (std::abs(max1-min2) <= std::abs(max2-min1)) {
// Right of interval 1 collides with the left of interval 2
side = true;
}