Fix issues in user manual

This commit is contained in:
Daniel Chappuis 2020-05-15 17:45:50 +02:00
parent fb6796b57b
commit 5b187e1405

View File

@ -1000,8 +1000,8 @@ int indices[3 * nbTriangles] = ...;
rp3d::TriangleVertexArray* triangleArray = rp3d::TriangleVertexArray* triangleArray =
new rp3d::TriangleVertexArray(nbVertices, vertices, 3 * sizeof(float), nbTriangles, new rp3d::TriangleVertexArray(nbVertices, vertices, 3 * sizeof(float), nbTriangles,
indices, 3 * sizeof(int), indices, 3 * sizeof(int),
rp3d::TriangleVertexArray::VERTEX_FLOAT_TYPE, rp3d::TriangleVertexArray::VertexDataType::VERTEX_FLOAT_TYPE,
rp3d::TriangleVertexArray::INDEX_INTEGER_TYPE); rp3d::TriangleVertexArray::IndexDataType::INDEX_INTEGER_TYPE);
\end{lstlisting} \end{lstlisting}
\vspace{0.6cm} \vspace{0.6cm}
@ -1111,7 +1111,7 @@ maxHeight, heightValues, rp3d::HeightFieldShape::HEIGHT_FLOAT_TYPE);
\begin{lstlisting} \begin{lstlisting}
// Create the sphere collision shape // Create the sphere collision shape
rp3d::decimal radius = rp3d::decimal(3.0) rp3d::decimal radius = rp3d::decimal(3.0)
const rp3d::BoxShape shape(radius); rp3d::SphereShape shape(radius);
// Transform of the collision shape // Transform of the collision shape
// Place the shape at the origin of the body local-space // Place the shape at the origin of the body local-space