Remove .mtl file and add doxygen documentation in TriangleVertexArray
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@ -29,6 +29,19 @@
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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// Constructor
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// Constructor
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/// Note that your data will not be copied into the TriangleVertexArray and
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/// therefore, you need to make sure that those data are always valid during
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/// the lifetime of the TriangleVertexArray.
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/**
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* @param nbVertices Number of vertices in the array
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* @param verticesStart Pointer to the first vertices of the array
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* @param verticesStride Number of bytes between the beginning of two consecutive vertices
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* @param nbTriangles Number of triangles in the array
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* @param indexesStart Pointer to the first triangle index
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* @param indexesStride Number of bytes between the beginning of two consecutive triangle indices
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* @param vertexDataType Type of data for the vertices (float, double)
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* @param indexDataType Type of data for the indices (short, int)
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*/
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TriangleVertexArray::TriangleVertexArray(uint nbVertices, void* verticesStart, int verticesStride,
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TriangleVertexArray::TriangleVertexArray(uint nbVertices, void* verticesStart, int verticesStride,
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uint nbTriangles, void* indexesStart, int indexesStride,
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uint nbTriangles, void* indexesStart, int indexesStride,
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VertexDataType vertexDataType, IndexDataType indexDataType) {
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VertexDataType vertexDataType, IndexDataType indexDataType) {
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@ -39,7 +39,7 @@ namespace reactphysics3d {
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* into the array. It only stores pointer to the data. The purpose is to allow
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* into the array. It only stores pointer to the data. The purpose is to allow
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* the user to share vertices data between the physics engine and the rendering
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* the user to share vertices data between the physics engine and the rendering
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* part. Therefore, make sure that the data pointed by a TriangleVertexArray
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* part. Therefore, make sure that the data pointed by a TriangleVertexArray
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* remain valid during the TriangleVertexArray life.
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* remains valid during the TriangleVertexArray life.
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*/
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*/
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class TriangleVertexArray {
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class TriangleVertexArray {
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@ -1,10 +0,0 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl None
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Ns 0
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Ka 0.000000 0.000000 0.000000
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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