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Daniel Chappuis 2021-04-01 23:40:52 +02:00
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@ -43,6 +43,7 @@ do not hesitate to take a look at the user manual.
- Issue with sphere radius in DebugRenderer
- Issue [#157](https://github.com/DanielChappuis/reactphysics3d/issues/157) with matrix to quaternion conversion has been fixed
- Issue [#184](https://github.com/DanielChappuis/reactphysics3d/issues/184) with update of mass/inertia properties of static bodies
- Issue with the computation of the two friction vectors in the contact solver
## Version 0.8.0 (May 31, 2020)