Merge 0c222f199017a1454174a7a21d75377ec9919278 into 17dd22e677ed861b0d4ece0c00a7e3cb503cc2f0

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Emil 2022-08-25 17:39:34 +00:00 committed by GitHub
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@ -1317,7 +1317,7 @@ TriangleVertexArray::IndexDataType::INDEX_INTEGER_TYPE);
into it as a subpart. Once this is done, we can create the actual \texttt{ConcaveMeshShape}. \\
\begin{lstlisting}
TriangleMesh triangleMesh* = physicsCommon.createTriangleMesh();
TriangleMesh* triangleMesh = physicsCommon.createTriangleMesh();
// Add the triangle vertex array to the triangle mesh
triangleMesh->addSubpart(triangleArray);