diff --git a/sources/reactphysics3d/Matrix.h b/sources/reactphysics3d/Matrix.h
deleted file mode 100644
index 6440462b..00000000
--- a/sources/reactphysics3d/Matrix.h
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@@ -1,111 +0,0 @@
-/****************************************************************************
- * Copyright (C) 2009 Daniel Chappuis *
- ****************************************************************************
- * This file is part of ReactPhysics3D. *
- * *
- * ReactPhysics3D is free software: you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation, either version 3 of the License, or *
- * (at your option) any later version. *
- * *
- * ReactPhysics3D is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with ReactPhysics3D. If not, see . *
- ***************************************************************************/
-
-#ifndef MATRIX_H
-#define MATRIX_H
-
-// Libraries
-#include "exceptions.h"
-#include
-#include
-
-// ReactPhysics3D namespace
-namespace reactphysics3d {
-
-/* -------------------------------------------------------------------
- Class Matrix :
- This class represents a matrix.
- -------------------------------------------------------------------
-*/
-class Matrix {
- private :
- int nbRow; // Number of row in the matrix
- int nbColumn; // Number of colum in the matrix
- double** array; // Dynamic array that contains the values of the matrix
-
- public :
- Matrix(int nbRow, int nbColum) throw(std::invalid_argument); // Constructor of the class Matrix
- Matrix(const Matrix& matrix); // Copy constructor of the class Matrix
- virtual ~Matrix(); // Destructor of the class Matrix
- double getValue(int i, int j) const throw(std::invalid_argument); // Return a value in the matrix
- void setValue(int i, int j, double value) throw(std::invalid_argument); // Set a value in the matrix
- int getNbRow() const; // Return the number of row of the matrix
- int getNbColumn() const; // Return the number of column of the matrix
- Matrix getCofactor(int i, int j) const throw(std::invalid_argument); // Return the cofactor matrix by removing row i and column j
- Matrix getTranspose() const; // Return the transposed matrixs
- Matrix getInverse() const throw(MathematicsException); // Return the inverse of the matrix if there exists
- double getDeterminant() const throw(MathematicsException); // Return the determinant of the matrix
- double getTrace() const throw(MathematicsException); // Return the trace of a square matrix
- static Matrix identity(int dimension) throw(std::invalid_argument); // Return the identity matrix I of the given dimension
-
- void display() const; // TO DELETE
-
- // --- Overloaded operators --- //
- Matrix operator+(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for addition
- Matrix operator-(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for substraction
- Matrix operator*(double nb) const; // Overloaded operator for multiplication with a number
- Matrix operator*(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for multiplication with a matrix
- Matrix& operator=(const Matrix& matrix2) throw(MathematicsException); // Overloaded operator for assignment
- bool operator==(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for equality condition
-};
-
-// Function to get a value in the matrix (inline)
-inline double Matrix::getValue(int i, int j) const throw(std::invalid_argument) {
- if (0 <= i && i < nbRow && 0 <= j && j < nbColumn) {
- // get the value in the matrix
- return array[i][j];
- }
- else {
- // We Throw an out_of_range exception
- throw std::invalid_argument("Exception : The index i or j is outside the matrix size !");
- }
-}
-
-// Function to set a value in the matrix (inline)
-inline void Matrix::setValue(int i, int j, double value) throw(std::invalid_argument) {
- if (0 <= i && i < nbRow && 0 <= j && j < nbColumn) {
- // Set the value in the matrix
- this->array[i][j] = value;
- }
- else {
- // We Throw an out_of_range exception
- throw std::invalid_argument("Exception : The index i or j is outside the matrix size !");
- }
-}
-
-// Function that return the number of row of the matrix (inline)
-inline int Matrix::getNbRow() const {
- return nbRow;
-}
-
-// Function that return the number of colum of the matrix (inline)
-inline int Matrix::getNbColumn() const {
- return nbColumn;
-}
-
-// Overloaded operator for multiplication between a number and a Matrix (inline)
-inline Matrix operator*(double number, const Matrix& matrix) {
-
- // Return the result matrix
- return matrix * number;
-}
-
-} // End of the ReactPhysics3D namespace
-
-#endif