diff --git a/examples/raycast/Scene.cpp b/examples/raycast/Scene.cpp index 6966f635..babf0c23 100644 --- a/examples/raycast/Scene.cpp +++ b/examples/raycast/Scene.cpp @@ -54,50 +54,48 @@ Scene::Scene(Viewer* viewer, const std::string& shaderFolderPath, const std::str // ---------- Dumbbell ---------- // openglframework::Vector3 position1(0, 0, 0); - // Create a convex mesh and a corresponding rigid in the dynamics world + // Create a convex mesh and a corresponding collision body in the dynamics world mDumbbell = new Dumbbell(position1, mCollisionWorld, meshFolderPath); // ---------- Box ---------- // openglframework::Vector3 position2(0, 0, 0); - // Create a sphere and a corresponding rigid in the dynamics world + // Create a box and a corresponding collision body in the dynamics world mBox = new Box(BOX_SIZE, position2, mCollisionWorld); mBox->getCollisionBody()->setIsActive(false); // ---------- Sphere ---------- // openglframework::Vector3 position3(0, 0, 0); - // Create a sphere and a corresponding rigid in the dynamics world + // Create a sphere and a corresponding collision body in the dynamics world mSphere = new Sphere(SPHERE_RADIUS, position3, mCollisionWorld, meshFolderPath); // ---------- Cone ---------- // openglframework::Vector3 position4(0, 0, 0); - // Create a cone and a corresponding rigid in the dynamics world + // Create a cone and a corresponding collision body in the dynamics world mCone = new Cone(CONE_RADIUS, CONE_HEIGHT, position4, mCollisionWorld, meshFolderPath); - mCone->getCollisionBody()->setIsActive(false); // ---------- Cylinder ---------- // openglframework::Vector3 position5(0, 0, 0); - // Create a cylinder and a corresponding rigid in the dynamics world + // Create a cylinder and a corresponding collision body in the dynamics world mCylinder = new Cylinder(CYLINDER_RADIUS, CYLINDER_HEIGHT, position5, mCollisionWorld, meshFolderPath); - mCylinder->getCollisionBody()->setIsActive(false); // ---------- Capsule ---------- // openglframework::Vector3 position6(0, 0, 0); - // Create a cylinder and a corresponding rigid in the dynamics world + // Create a cylinder and a corresponding collision body in the dynamics world mCapsule = new Capsule(CAPSULE_RADIUS, CAPSULE_HEIGHT, position6 , mCollisionWorld, meshFolderPath); // ---------- Convex Mesh ---------- // openglframework::Vector3 position7(0, 0, 0); - // Create a convex mesh and a corresponding rigid in the dynamics world + // Create a convex mesh and a corresponding collision body in the dynamics world mConvexMesh = new ConvexMesh(position7, mCollisionWorld, meshFolderPath); // Create the lines that will be used for raycasting