diff --git a/src/body/Body.cpp b/src/body/Body.cpp index 94a62f60..297afa7e 100644 --- a/src/body/Body.cpp +++ b/src/body/Body.cpp @@ -25,7 +25,7 @@ // Libraries #include "Body.h" -#include "../collision/shapes/CollisionShape.h" +#include "collision/shapes/CollisionShape.h" // We want to use the ReactPhysics3D namespace using namespace reactphysics3d; diff --git a/src/body/Body.h b/src/body/Body.h index 4249569d..9cddfc27 100644 --- a/src/body/Body.h +++ b/src/body/Body.h @@ -29,7 +29,7 @@ // Libraries #include #include -#include "../configuration.h" +#include "configuration.h" /// Namespace reactphysics3d namespace reactphysics3d { diff --git a/src/body/CollisionBody.cpp b/src/body/CollisionBody.cpp index 51b87e6f..9ce0dcdb 100644 --- a/src/body/CollisionBody.cpp +++ b/src/body/CollisionBody.cpp @@ -25,8 +25,8 @@ // Libraries #include "CollisionBody.h" -#include "../engine/CollisionWorld.h" -#include "../engine/ContactManifold.h" +#include "engine/CollisionWorld.h" +#include "engine/ContactManifold.h" // We want to use the ReactPhysics3D namespace using namespace reactphysics3d; diff --git a/src/body/CollisionBody.h b/src/body/CollisionBody.h index b66bf0e7..e2f542b9 100644 --- a/src/body/CollisionBody.h +++ b/src/body/CollisionBody.h @@ -30,12 +30,12 @@ #include #include #include "Body.h" -#include "../mathematics/Transform.h" -#include "../collision/shapes/AABB.h" -#include "../collision/shapes/CollisionShape.h" -#include "../collision/RaycastInfo.h" -#include "../memory/MemoryAllocator.h" -#include "../configuration.h" +#include "mathematics/Transform.h" +#include "collision/shapes/AABB.h" +#include "collision/shapes/CollisionShape.h" +#include "collision/RaycastInfo.h" +#include "memory/MemoryAllocator.h" +#include "configuration.h" /// Namespace reactphysics3d namespace reactphysics3d { diff --git a/src/body/RigidBody.cpp b/src/body/RigidBody.cpp index 9c02030d..21ae595c 100644 --- a/src/body/RigidBody.cpp +++ b/src/body/RigidBody.cpp @@ -26,8 +26,8 @@ // Libraries #include "RigidBody.h" #include "constraint/Joint.h" -#include "../collision/shapes/CollisionShape.h" -#include "../engine/DynamicsWorld.h" +#include "collision/shapes/CollisionShape.h" +#include "engine/DynamicsWorld.h" // We want to use the ReactPhysics3D namespace using namespace reactphysics3d; diff --git a/src/body/RigidBody.h b/src/body/RigidBody.h index 6a8191ee..6375f8f6 100644 --- a/src/body/RigidBody.h +++ b/src/body/RigidBody.h @@ -29,9 +29,9 @@ // Libraries #include #include "CollisionBody.h" -#include "../engine/Material.h" -#include "../mathematics/mathematics.h" -#include "../memory/MemoryAllocator.h" +#include "engine/Material.h" +#include "mathematics/mathematics.h" +#include "memory/MemoryAllocator.h" /// Namespace reactphysics3d namespace reactphysics3d { diff --git a/src/collision/BroadPhasePair.h b/src/collision/BroadPhasePair.h index 3b7e7e6f..493332b5 100644 --- a/src/collision/BroadPhasePair.h +++ b/src/collision/BroadPhasePair.h @@ -27,7 +27,7 @@ #define REACTPHYSICS3D_BROAD_PHASE_PAIR_H // Libraries -#include "../body/CollisionBody.h" +#include "body/CollisionBody.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/collision/CollisionDetection.cpp b/src/collision/CollisionDetection.cpp index bd03fb5f..b2f10fa9 100644 --- a/src/collision/CollisionDetection.cpp +++ b/src/collision/CollisionDetection.cpp @@ -25,11 +25,11 @@ // Libraries #include "CollisionDetection.h" -#include "../engine/CollisionWorld.h" -#include "../body/Body.h" -#include "../collision/shapes/BoxShape.h" -#include "../body/RigidBody.h" -#include "../configuration.h" +#include "engine/CollisionWorld.h" +#include "body/Body.h" +#include "collision/shapes/BoxShape.h" +#include "body/RigidBody.h" +#include "configuration.h" #include #include #include diff --git a/src/collision/CollisionDetection.h b/src/collision/CollisionDetection.h index 533484db..00ec5b5a 100644 --- a/src/collision/CollisionDetection.h +++ b/src/collision/CollisionDetection.h @@ -27,13 +27,13 @@ #define REACTPHYSICS3D_COLLISION_DETECTION_H // Libraries -#include "../body/CollisionBody.h" +#include "body/CollisionBody.h" #include "broadphase/BroadPhaseAlgorithm.h" -#include "../engine/OverlappingPair.h" +#include "engine/OverlappingPair.h" #include "narrowphase/GJK/GJKAlgorithm.h" #include "narrowphase/SphereVsSphereAlgorithm.h" -#include "../memory/MemoryAllocator.h" -#include "../constraint/ContactPoint.h" +#include "memory/MemoryAllocator.h" +#include "constraint/ContactPoint.h" #include #include #include diff --git a/src/collision/RaycastInfo.h b/src/collision/RaycastInfo.h index 34443697..ee2722f9 100644 --- a/src/collision/RaycastInfo.h +++ b/src/collision/RaycastInfo.h @@ -27,7 +27,7 @@ #define REACTPHYSICS3D_RAYCAST_INFO_H // Libraries -#include "../mathematics/Vector3.h" +#include "mathematics/Vector3.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/collision/broadphase/BroadPhaseAlgorithm.cpp b/src/collision/broadphase/BroadPhaseAlgorithm.cpp index 4491c068..d2722f4d 100644 --- a/src/collision/broadphase/BroadPhaseAlgorithm.cpp +++ b/src/collision/broadphase/BroadPhaseAlgorithm.cpp @@ -25,8 +25,8 @@ // Libraries #include "BroadPhaseAlgorithm.h" -#include "../CollisionDetection.h" -#include "../../engine/Profiler.h" +#include "collision/CollisionDetection.h" +#include "engine/Profiler.h" // We want to use the ReactPhysics3D namespace using namespace reactphysics3d; diff --git a/src/collision/broadphase/BroadPhaseAlgorithm.h b/src/collision/broadphase/BroadPhaseAlgorithm.h index 75830a91..31bfffea 100644 --- a/src/collision/broadphase/BroadPhaseAlgorithm.h +++ b/src/collision/broadphase/BroadPhaseAlgorithm.h @@ -28,7 +28,7 @@ // Libraries #include -#include "../../body/CollisionBody.h" +#include "body/CollisionBody.h" #include "collision/ProxyShape.h" #include "DynamicAABBTree.h" diff --git a/src/collision/broadphase/DynamicAABBTree.cpp b/src/collision/broadphase/DynamicAABBTree.cpp index 6d1c57cd..aa2a7a09 100644 --- a/src/collision/broadphase/DynamicAABBTree.cpp +++ b/src/collision/broadphase/DynamicAABBTree.cpp @@ -26,8 +26,8 @@ // Libraries #include "DynamicAABBTree.h" #include "BroadPhaseAlgorithm.h" -#include "../../memory/Stack.h" -#include "../../engine/Profiler.h" +#include "memory/Stack.h" +#include "engine/Profiler.h" using namespace reactphysics3d; diff --git a/src/collision/broadphase/DynamicAABBTree.h b/src/collision/broadphase/DynamicAABBTree.h index 874c5a60..e4d07a83 100644 --- a/src/collision/broadphase/DynamicAABBTree.h +++ b/src/collision/broadphase/DynamicAABBTree.h @@ -27,9 +27,9 @@ #define REACTPHYSICS3D_DYNAMIC_AABB_TREE_H // Libraries -#include "../../configuration.h" -#include "../shapes/AABB.h" -#include "../../body/CollisionBody.h" +#include "configuration.h" +#include "collision/shapes/AABB.h" +#include "body/CollisionBody.h" /// Namespace ReactPhysics3D namespace reactphysics3d { diff --git a/src/collision/narrowphase/EPA/EPAAlgorithm.cpp b/src/collision/narrowphase/EPA/EPAAlgorithm.cpp index 35d18bb9..45ca8446 100644 --- a/src/collision/narrowphase/EPA/EPAAlgorithm.cpp +++ b/src/collision/narrowphase/EPA/EPAAlgorithm.cpp @@ -25,7 +25,7 @@ // Libraries #include "EPAAlgorithm.h" -#include "../GJK/GJKAlgorithm.h" +#include "collision/narrowphase//GJK/GJKAlgorithm.h" #include "TrianglesStore.h" // We want to use the ReactPhysics3D namespace diff --git a/src/collision/narrowphase/EPA/EPAAlgorithm.h b/src/collision/narrowphase/EPA/EPAAlgorithm.h index f033ee42..1ef9fbf8 100644 --- a/src/collision/narrowphase/EPA/EPAAlgorithm.h +++ b/src/collision/narrowphase/EPA/EPAAlgorithm.h @@ -27,12 +27,12 @@ #define REACTPHYSICS3D_EPA_ALGORITHM_H // Libraries -#include "../GJK/Simplex.h" -#include "../../shapes/CollisionShape.h" -#include "../../../constraint/ContactPoint.h" -#include "../../../mathematics/mathematics.h" +#include "collision/narrowphase/GJK/Simplex.h" +#include "collision/shapes/CollisionShape.h" +#include "constraint/ContactPoint.h" +#include "mathematics/mathematics.h" #include "TriangleEPA.h" -#include "../../../memory/MemoryAllocator.h" +#include "memory/MemoryAllocator.h" #include /// ReactPhysics3D namespace diff --git a/src/collision/narrowphase/EPA/EdgeEPA.h b/src/collision/narrowphase/EPA/EdgeEPA.h index ef6e9873..52ede794 100644 --- a/src/collision/narrowphase/EPA/EdgeEPA.h +++ b/src/collision/narrowphase/EPA/EdgeEPA.h @@ -28,7 +28,7 @@ // Libraries -#include "../../../mathematics/mathematics.h" +#include "mathematics/mathematics.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/collision/narrowphase/EPA/TriangleEPA.h b/src/collision/narrowphase/EPA/TriangleEPA.h index 4e83c2d6..bc285422 100644 --- a/src/collision/narrowphase/EPA/TriangleEPA.h +++ b/src/collision/narrowphase/EPA/TriangleEPA.h @@ -27,8 +27,8 @@ #define REACTPHYSICS3D_TRIANGLE_EPA_H // Libraries -#include "../../../mathematics/mathematics.h" -#include "../../../configuration.h" +#include "mathematics/mathematics.h" +#include "configuration.h" #include "EdgeEPA.h" #include diff --git a/src/collision/narrowphase/GJK/GJKAlgorithm.cpp b/src/collision/narrowphase/GJK/GJKAlgorithm.cpp index 74d67d80..bd3f5757 100644 --- a/src/collision/narrowphase/GJK/GJKAlgorithm.cpp +++ b/src/collision/narrowphase/GJK/GJKAlgorithm.cpp @@ -26,8 +26,8 @@ // Libraries #include "GJKAlgorithm.h" #include "Simplex.h" -#include "../../../constraint/ContactPoint.h" -#include "../../../configuration.h" +#include "constraint/ContactPoint.h" +#include "configuration.h" #include #include #include diff --git a/src/collision/narrowphase/GJK/GJKAlgorithm.h b/src/collision/narrowphase/GJK/GJKAlgorithm.h index db77a621..6f1e7211 100644 --- a/src/collision/narrowphase/GJK/GJKAlgorithm.h +++ b/src/collision/narrowphase/GJK/GJKAlgorithm.h @@ -27,10 +27,10 @@ #define REACTPHYSICS3D_GJK_ALGORITHM_H // Libraries -#include "../NarrowPhaseAlgorithm.h" -#include "../../../constraint/ContactPoint.h" -#include "../../../collision/shapes/CollisionShape.h" -#include "../EPA/EPAAlgorithm.h" +#include "collision/narrowphase/NarrowPhaseAlgorithm.h" +#include "constraint/ContactPoint.h" +#include "collision/shapes/CollisionShape.h" +#include "collision/narrowphase/EPA/EPAAlgorithm.h" /// ReactPhysics3D namespace diff --git a/src/collision/narrowphase/GJK/Simplex.h b/src/collision/narrowphase/GJK/Simplex.h index ab1a56c9..aa7cc41b 100644 --- a/src/collision/narrowphase/GJK/Simplex.h +++ b/src/collision/narrowphase/GJK/Simplex.h @@ -27,7 +27,7 @@ #define REACTPHYSICS3D_SIMPLEX_H // Libraries -#include "../../../mathematics/mathematics.h" +#include "mathematics/mathematics.h" #include /// ReactPhysics3D namespace diff --git a/src/collision/narrowphase/NarrowPhaseAlgorithm.h b/src/collision/narrowphase/NarrowPhaseAlgorithm.h index de778e1b..4fdb07b0 100644 --- a/src/collision/narrowphase/NarrowPhaseAlgorithm.h +++ b/src/collision/narrowphase/NarrowPhaseAlgorithm.h @@ -27,11 +27,11 @@ #define REACTPHYSICS3D_NARROW_PHASE_ALGORITHM_H // Libraries -#include "../../body/Body.h" -#include "../../constraint/ContactPoint.h" -#include "../broadphase/PairManager.h" -#include "../../memory/MemoryAllocator.h" -#include "../../engine/OverlappingPair.h" +#include "body/Body.h" +#include "constraint/ContactPoint.h" +#include "collision/broadphase/PairManager.h" +#include "memory/MemoryAllocator.h" +#include "engine/OverlappingPair.h" /// Namespace ReactPhysics3D diff --git a/src/collision/narrowphase/SphereVsSphereAlgorithm.cpp b/src/collision/narrowphase/SphereVsSphereAlgorithm.cpp index e197343c..edf35fbf 100644 --- a/src/collision/narrowphase/SphereVsSphereAlgorithm.cpp +++ b/src/collision/narrowphase/SphereVsSphereAlgorithm.cpp @@ -25,7 +25,7 @@ // Libraries #include "SphereVsSphereAlgorithm.h" -#include "../../collision/shapes/SphereShape.h" +#include "collision/shapes/SphereShape.h" // We want to use the ReactPhysics3D namespace using namespace reactphysics3d; diff --git a/src/collision/narrowphase/SphereVsSphereAlgorithm.h b/src/collision/narrowphase/SphereVsSphereAlgorithm.h index ba4e8a2d..f514ccbb 100644 --- a/src/collision/narrowphase/SphereVsSphereAlgorithm.h +++ b/src/collision/narrowphase/SphereVsSphereAlgorithm.h @@ -27,8 +27,8 @@ #define REACTPHYSICS3D_SPHERE_VS_SPHERE_ALGORITHM_H // Libraries -#include "../../body/Body.h" -#include "../../constraint/ContactPoint.h" +#include "body/Body.h" +#include "constraint/ContactPoint.h" #include "NarrowPhaseAlgorithm.h" diff --git a/src/collision/shapes/AABB.cpp b/src/collision/shapes/AABB.cpp index 63e542a2..6f4fc7ef 100644 --- a/src/collision/shapes/AABB.cpp +++ b/src/collision/shapes/AABB.cpp @@ -25,7 +25,7 @@ // Libraries #include "AABB.h" -#include "../../configuration.h" +#include "configuration.h" #include using namespace reactphysics3d; diff --git a/src/collision/shapes/AABB.h b/src/collision/shapes/AABB.h index 987280a9..5a557e95 100644 --- a/src/collision/shapes/AABB.h +++ b/src/collision/shapes/AABB.h @@ -27,7 +27,7 @@ #define REACTPHYSICS3D_AABB_H // Libraries -#include "../../mathematics/mathematics.h" +#include "mathematics/mathematics.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/collision/shapes/BoxShape.cpp b/src/collision/shapes/BoxShape.cpp index 4fd5f7c4..1e680650 100644 --- a/src/collision/shapes/BoxShape.cpp +++ b/src/collision/shapes/BoxShape.cpp @@ -25,7 +25,7 @@ // Libraries #include "BoxShape.h" -#include "../../configuration.h" +#include "configuration.h" #include #include diff --git a/src/collision/shapes/BoxShape.h b/src/collision/shapes/BoxShape.h index bee7397a..bd6b2d65 100644 --- a/src/collision/shapes/BoxShape.h +++ b/src/collision/shapes/BoxShape.h @@ -29,8 +29,8 @@ // Libraries #include #include "CollisionShape.h" -#include "../../body/CollisionBody.h" -#include "../../mathematics/mathematics.h" +#include "body/CollisionBody.h" +#include "mathematics/mathematics.h" /// ReactPhysics3D namespace diff --git a/src/collision/shapes/CapsuleShape.cpp b/src/collision/shapes/CapsuleShape.cpp index 22202c8d..be12a362 100644 --- a/src/collision/shapes/CapsuleShape.cpp +++ b/src/collision/shapes/CapsuleShape.cpp @@ -25,7 +25,7 @@ // Libraries #include "CapsuleShape.h" -#include "../../configuration.h" +#include "configuration.h" #include using namespace reactphysics3d; diff --git a/src/collision/shapes/CapsuleShape.h b/src/collision/shapes/CapsuleShape.h index e36a56aa..ea83f889 100644 --- a/src/collision/shapes/CapsuleShape.h +++ b/src/collision/shapes/CapsuleShape.h @@ -28,8 +28,8 @@ // Libraries #include "CollisionShape.h" -#include "../../body/CollisionBody.h" -#include "../../mathematics/mathematics.h" +#include "body/CollisionBody.h" +#include "mathematics/mathematics.h" // ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/collision/shapes/CollisionShape.cpp b/src/collision/shapes/CollisionShape.cpp index 5b001e71..e35bf8cf 100644 --- a/src/collision/shapes/CollisionShape.cpp +++ b/src/collision/shapes/CollisionShape.cpp @@ -25,7 +25,7 @@ // Libraries #include "CollisionShape.h" -#include "../../engine/Profiler.h" +#include "engine/Profiler.h" #include "body/CollisionBody.h" // We want to use the ReactPhysics3D namespace diff --git a/src/collision/shapes/CollisionShape.h b/src/collision/shapes/CollisionShape.h index 48faa881..e931d94b 100644 --- a/src/collision/shapes/CollisionShape.h +++ b/src/collision/shapes/CollisionShape.h @@ -29,12 +29,12 @@ // Libraries #include #include -#include "../../mathematics/Vector3.h" -#include "../../mathematics/Matrix3x3.h" -#include "../../mathematics/Ray.h" +#include "mathematics/Vector3.h" +#include "mathematics/Matrix3x3.h" +#include "mathematics/Ray.h" #include "AABB.h" -#include "../RaycastInfo.h" -#include "../../memory/MemoryAllocator.h" +#include "collision/RaycastInfo.h" +#include "memory/MemoryAllocator.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/collision/shapes/ConeShape.cpp b/src/collision/shapes/ConeShape.cpp index cad743cc..82f7a119 100644 --- a/src/collision/shapes/ConeShape.cpp +++ b/src/collision/shapes/ConeShape.cpp @@ -25,7 +25,7 @@ // Libraries #include -#include "../../configuration.h" +#include "configuration.h" #include "ConeShape.h" using namespace reactphysics3d; diff --git a/src/collision/shapes/ConeShape.h b/src/collision/shapes/ConeShape.h index 683ddb4c..2cfdddd7 100644 --- a/src/collision/shapes/ConeShape.h +++ b/src/collision/shapes/ConeShape.h @@ -28,8 +28,8 @@ // Libraries #include "CollisionShape.h" -#include "../../body/CollisionBody.h" -#include "../../mathematics/mathematics.h" +#include "body/CollisionBody.h" +#include "mathematics/mathematics.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/collision/shapes/ConvexMeshShape.cpp b/src/collision/shapes/ConvexMeshShape.cpp index 86ca3b87..8387f77c 100644 --- a/src/collision/shapes/ConvexMeshShape.cpp +++ b/src/collision/shapes/ConvexMeshShape.cpp @@ -25,7 +25,7 @@ // Libraries #include -#include "../../configuration.h" +#include "configuration.h" #include "ConvexMeshShape.h" using namespace reactphysics3d; diff --git a/src/collision/shapes/ConvexMeshShape.h b/src/collision/shapes/ConvexMeshShape.h index 6dbc584d..43e4df94 100644 --- a/src/collision/shapes/ConvexMeshShape.h +++ b/src/collision/shapes/ConvexMeshShape.h @@ -28,9 +28,9 @@ // Libraries #include "CollisionShape.h" -#include "../../engine/CollisionWorld.h" -#include "../../mathematics/mathematics.h" -#include "../narrowphase/GJK/GJKAlgorithm.h" +#include "engine/CollisionWorld.h" +#include "mathematics/mathematics.h" +#include "collision/narrowphase/GJK/GJKAlgorithm.h" #include #include #include diff --git a/src/collision/shapes/CylinderShape.cpp b/src/collision/shapes/CylinderShape.cpp index 3218914d..c451dde3 100644 --- a/src/collision/shapes/CylinderShape.cpp +++ b/src/collision/shapes/CylinderShape.cpp @@ -25,7 +25,7 @@ // Libraries #include "CylinderShape.h" -#include "../../configuration.h" +#include "configuration.h" using namespace reactphysics3d; diff --git a/src/collision/shapes/CylinderShape.h b/src/collision/shapes/CylinderShape.h index ab0ccd64..b0037f65 100644 --- a/src/collision/shapes/CylinderShape.h +++ b/src/collision/shapes/CylinderShape.h @@ -28,8 +28,8 @@ // Libraries #include "CollisionShape.h" -#include "../../body/CollisionBody.h" -#include "../../mathematics/mathematics.h" +#include "body/CollisionBody.h" +#include "mathematics/mathematics.h" /// ReactPhysics3D namespace diff --git a/src/collision/shapes/SphereShape.cpp b/src/collision/shapes/SphereShape.cpp index cb12e6c2..fe4fae4f 100644 --- a/src/collision/shapes/SphereShape.cpp +++ b/src/collision/shapes/SphereShape.cpp @@ -25,7 +25,7 @@ // Libraries #include "SphereShape.h" -#include "../../configuration.h" +#include "configuration.h" #include using namespace reactphysics3d; diff --git a/src/collision/shapes/SphereShape.h b/src/collision/shapes/SphereShape.h index 8517c287..4271474b 100644 --- a/src/collision/shapes/SphereShape.h +++ b/src/collision/shapes/SphereShape.h @@ -28,8 +28,8 @@ // Libraries #include "CollisionShape.h" -#include "../../body/CollisionBody.h" -#include "../../mathematics/mathematics.h" +#include "body/CollisionBody.h" +#include "mathematics/mathematics.h" // ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/constraint/BallAndSocketJoint.cpp b/src/constraint/BallAndSocketJoint.cpp index f4ef3d39..3090c16c 100644 --- a/src/constraint/BallAndSocketJoint.cpp +++ b/src/constraint/BallAndSocketJoint.cpp @@ -25,7 +25,7 @@ // Libraries #include "BallAndSocketJoint.h" -#include "../engine/ConstraintSolver.h" +#include "engine/ConstraintSolver.h" using namespace reactphysics3d; diff --git a/src/constraint/BallAndSocketJoint.h b/src/constraint/BallAndSocketJoint.h index 2030627f..b194dc0d 100644 --- a/src/constraint/BallAndSocketJoint.h +++ b/src/constraint/BallAndSocketJoint.h @@ -28,7 +28,7 @@ // Libraries #include "Joint.h" -#include "../mathematics/mathematics.h" +#include "mathematics/mathematics.h" namespace reactphysics3d { diff --git a/src/constraint/ContactPoint.h b/src/constraint/ContactPoint.h index bd8c7922..b638656e 100644 --- a/src/constraint/ContactPoint.h +++ b/src/constraint/ContactPoint.h @@ -27,10 +27,10 @@ #define REACTPHYSICS3D_CONTACT_POINT_H // Libraries -#include "../body/CollisionBody.h" -#include "../configuration.h" -#include "../mathematics/mathematics.h" -#include "../configuration.h" +#include "body/CollisionBody.h" +#include "configuration.h" +#include "mathematics/mathematics.h" +#include "configuration.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/constraint/FixedJoint.cpp b/src/constraint/FixedJoint.cpp index 075b13eb..2d5b915b 100644 --- a/src/constraint/FixedJoint.cpp +++ b/src/constraint/FixedJoint.cpp @@ -25,7 +25,7 @@ // Libraries #include "FixedJoint.h" -#include "../engine/ConstraintSolver.h" +#include "engine/ConstraintSolver.h" using namespace reactphysics3d; diff --git a/src/constraint/FixedJoint.h b/src/constraint/FixedJoint.h index 9fe3b055..9a9e9bac 100644 --- a/src/constraint/FixedJoint.h +++ b/src/constraint/FixedJoint.h @@ -28,7 +28,7 @@ // Libraries #include "Joint.h" -#include "../mathematics/mathematics.h" +#include "mathematics/mathematics.h" namespace reactphysics3d { diff --git a/src/constraint/HingeJoint.cpp b/src/constraint/HingeJoint.cpp index aa3954d3..fce93901 100644 --- a/src/constraint/HingeJoint.cpp +++ b/src/constraint/HingeJoint.cpp @@ -25,7 +25,7 @@ // Libraries #include "HingeJoint.h" -#include "../engine/ConstraintSolver.h" +#include "engine/ConstraintSolver.h" #include using namespace reactphysics3d; diff --git a/src/constraint/HingeJoint.h b/src/constraint/HingeJoint.h index 00dacd29..143cda4e 100644 --- a/src/constraint/HingeJoint.h +++ b/src/constraint/HingeJoint.h @@ -28,7 +28,7 @@ // Libraries #include "Joint.h" -#include "../mathematics/mathematics.h" +#include "mathematics/mathematics.h" namespace reactphysics3d { diff --git a/src/constraint/Joint.h b/src/constraint/Joint.h index 253907df..9daeb04d 100644 --- a/src/constraint/Joint.h +++ b/src/constraint/Joint.h @@ -27,9 +27,9 @@ #define REACTPHYSICS3D_CONSTRAINT_H // Libraries -#include "../configuration.h" -#include "../body/RigidBody.h" -#include "../mathematics/mathematics.h" +#include "configuration.h" +#include "body/RigidBody.h" +#include "mathematics/mathematics.h" // ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/constraint/SliderJoint.h b/src/constraint/SliderJoint.h index 645c2e47..2938baac 100644 --- a/src/constraint/SliderJoint.h +++ b/src/constraint/SliderJoint.h @@ -27,8 +27,8 @@ #define REACTPHYSICS3D_SLIDER_JOINT_H // Libraries -#include "../mathematics/mathematics.h" -#include "../engine/ConstraintSolver.h" +#include "mathematics/mathematics.h" +#include "engine/ConstraintSolver.h" namespace reactphysics3d { diff --git a/src/engine/CollisionWorld.h b/src/engine/CollisionWorld.h index 7a52845e..fb3209e9 100644 --- a/src/engine/CollisionWorld.h +++ b/src/engine/CollisionWorld.h @@ -31,15 +31,15 @@ #include #include #include -#include "../mathematics/mathematics.h" +#include "mathematics/mathematics.h" #include "Profiler.h" -#include "../body/CollisionBody.h" -#include "../collision/RaycastInfo.h" +#include "body/CollisionBody.h" +#include "collision/RaycastInfo.h" #include "OverlappingPair.h" -#include "../collision/CollisionDetection.h" -#include "../constraint/Joint.h" -#include "../constraint/ContactPoint.h" -#include "../memory/MemoryAllocator.h" +#include "collision/CollisionDetection.h" +#include "constraint/Joint.h" +#include "constraint/ContactPoint.h" +#include "memory/MemoryAllocator.h" #include "EventListener.h" /// Namespace reactphysics3d diff --git a/src/engine/ConstraintSolver.h b/src/engine/ConstraintSolver.h index ab5dcc01..1c7833bc 100644 --- a/src/engine/ConstraintSolver.h +++ b/src/engine/ConstraintSolver.h @@ -27,9 +27,9 @@ #define REACTPHYSICS3D_CONSTRAINT_SOLVER_H // Libraries -#include "../configuration.h" +#include "configuration.h" #include "mathematics/mathematics.h" -#include "../constraint/Joint.h" +#include "constraint/Joint.h" #include "Island.h" #include #include diff --git a/src/engine/ContactManifold.h b/src/engine/ContactManifold.h index 70ebaae9..922f0943 100644 --- a/src/engine/ContactManifold.h +++ b/src/engine/ContactManifold.h @@ -28,9 +28,9 @@ // Libraries #include -#include "../body/CollisionBody.h" -#include "../constraint/ContactPoint.h" -#include "../memory/MemoryAllocator.h" +#include "body/CollisionBody.h" +#include "constraint/ContactPoint.h" +#include "memory/MemoryAllocator.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/engine/ContactSolver.cpp b/src/engine/ContactSolver.cpp index 773f072e..92f91d46 100644 --- a/src/engine/ContactSolver.cpp +++ b/src/engine/ContactSolver.cpp @@ -26,7 +26,7 @@ // Libraries #include "ContactSolver.h" #include "DynamicsWorld.h" -#include "../body/RigidBody.h" +#include "body/RigidBody.h" #include "Profiler.h" #include diff --git a/src/engine/ContactSolver.h b/src/engine/ContactSolver.h index 099bdb80..a96a322f 100644 --- a/src/engine/ContactSolver.h +++ b/src/engine/ContactSolver.h @@ -27,9 +27,9 @@ #define REACTPHYSICS3D_CONTACT_SOLVER_H // Libraries -#include "../constraint/ContactPoint.h" -#include "../configuration.h" -#include "../constraint/Joint.h" +#include "constraint/ContactPoint.h" +#include "configuration.h" +#include "constraint/Joint.h" #include "ContactManifold.h" #include "Island.h" #include "Impulse.h" diff --git a/src/engine/DynamicsWorld.h b/src/engine/DynamicsWorld.h index 70ef5522..58f2fc03 100644 --- a/src/engine/DynamicsWorld.h +++ b/src/engine/DynamicsWorld.h @@ -28,13 +28,13 @@ // Libraries #include "CollisionWorld.h" -#include "../collision/CollisionDetection.h" +#include "collision/CollisionDetection.h" #include "ContactSolver.h" #include "ConstraintSolver.h" -#include "../body/RigidBody.h" +#include "body/RigidBody.h" #include "Timer.h" #include "Island.h" -#include "../configuration.h" +#include "configuration.h" /// Namespace ReactPhysics3D namespace reactphysics3d { diff --git a/src/engine/EventListener.h b/src/engine/EventListener.h index 97d7c347..2e17710f 100644 --- a/src/engine/EventListener.h +++ b/src/engine/EventListener.h @@ -27,7 +27,7 @@ #define REACTPHYSICS3D_EVENT_LISTENER_H // Libraries -#include "../constraint/ContactPoint.h" +#include "constraint/ContactPoint.h" namespace reactphysics3d { diff --git a/src/engine/Impulse.h b/src/engine/Impulse.h index 849d90ed..8e4fa4fc 100644 --- a/src/engine/Impulse.h +++ b/src/engine/Impulse.h @@ -27,7 +27,7 @@ #define REACTPHYSICS3D_IMPULSE_H // Libraries -#include "../mathematics/mathematics.h" +#include "mathematics/mathematics.h" namespace reactphysics3d { diff --git a/src/engine/Island.h b/src/engine/Island.h index 2aa067f3..a07d9339 100644 --- a/src/engine/Island.h +++ b/src/engine/Island.h @@ -27,9 +27,9 @@ #define REACTPHYSICS3D_ISLAND_H // Libraries -#include "../memory/MemoryAllocator.h" -#include "../body/RigidBody.h" -#include "../constraint/Joint.h" +#include "memory/MemoryAllocator.h" +#include "body/RigidBody.h" +#include "constraint/Joint.h" #include "ContactManifold.h" namespace reactphysics3d { diff --git a/src/engine/Material.h b/src/engine/Material.h index 4d06f1a9..3909c6b9 100644 --- a/src/engine/Material.h +++ b/src/engine/Material.h @@ -28,7 +28,7 @@ // Libraries #include -#include "../configuration.h" +#include "configuration.h" namespace reactphysics3d { diff --git a/src/engine/OverlappingPair.h b/src/engine/OverlappingPair.h index 578f1e43..fb0e9f25 100644 --- a/src/engine/OverlappingPair.h +++ b/src/engine/OverlappingPair.h @@ -29,7 +29,7 @@ // Libraries #include "ContactManifold.h" #include "collision/ProxyShape.h" -#include "../collision/shapes/CollisionShape.h" +#include "collision/shapes/CollisionShape.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/engine/Profiler.h b/src/engine/Profiler.h index 7030e685..1b92e85d 100644 --- a/src/engine/Profiler.h +++ b/src/engine/Profiler.h @@ -29,7 +29,7 @@ #ifdef IS_PROFILING_ACTIVE // Libraries -#include "../configuration.h" +#include "configuration.h" #include "Timer.h" /// ReactPhysics3D namespace diff --git a/src/engine/Timer.h b/src/engine/Timer.h index 7e1b3b7d..9aa7ef16 100644 --- a/src/engine/Timer.h +++ b/src/engine/Timer.h @@ -31,7 +31,7 @@ #include #include #include -#include "../configuration.h" +#include "configuration.h" #if defined(WINDOWS_OS) // For Windows platform #define NOMINMAX // This is used to avoid definition of max() and min() macros diff --git a/src/mathematics/Quaternion.h b/src/mathematics/Quaternion.h index 8895ceff..62626459 100644 --- a/src/mathematics/Quaternion.h +++ b/src/mathematics/Quaternion.h @@ -30,7 +30,7 @@ #include #include "Vector3.h" #include "Matrix3x3.h" -#include "../decimal.h" +#include "decimal.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/mathematics/Vector2.h b/src/mathematics/Vector2.h index 6f1f518e..fc310a7a 100644 --- a/src/mathematics/Vector2.h +++ b/src/mathematics/Vector2.h @@ -30,7 +30,7 @@ #include #include #include "mathematics_functions.h" -#include "../decimal.h" +#include "decimal.h" /// ReactPhysics3D namespace diff --git a/src/mathematics/Vector3.h b/src/mathematics/Vector3.h index 24385fb1..7595dd92 100644 --- a/src/mathematics/Vector3.h +++ b/src/mathematics/Vector3.h @@ -30,7 +30,7 @@ #include #include #include "mathematics_functions.h" -#include "../decimal.h" +#include "decimal.h" /// ReactPhysics3D namespace diff --git a/src/mathematics/mathematics.h b/src/mathematics/mathematics.h index 3697634f..66676dd6 100644 --- a/src/mathematics/mathematics.h +++ b/src/mathematics/mathematics.h @@ -33,7 +33,7 @@ #include "Vector3.h" #include "Vector2.h" #include "Transform.h" -#include "../configuration.h" +#include "configuration.h" #include "mathematics_functions.h" #include #include diff --git a/src/mathematics/mathematics_functions.h b/src/mathematics/mathematics_functions.h index 6ac380d8..6db31ec3 100644 --- a/src/mathematics/mathematics_functions.h +++ b/src/mathematics/mathematics_functions.h @@ -27,8 +27,8 @@ #define REACTPHYSICS3D_MATHEMATICS_FUNCTIONS_H // Libraries -#include "../configuration.h" -#include "../decimal.h" +#include "configuration.h" +#include "decimal.h" #include /// ReactPhysics3D namespace diff --git a/src/memory/MemoryAllocator.h b/src/memory/MemoryAllocator.h index 23365949..02bcd209 100644 --- a/src/memory/MemoryAllocator.h +++ b/src/memory/MemoryAllocator.h @@ -28,7 +28,7 @@ // Libraries #include -#include "../configuration.h" +#include "configuration.h" /// ReactPhysics3D namespace namespace reactphysics3d { diff --git a/src/memory/Stack.h b/src/memory/Stack.h index a6c68c2b..c09581d9 100644 --- a/src/memory/Stack.h +++ b/src/memory/Stack.h @@ -27,7 +27,7 @@ #define REACTPHYSICS3D_STACK_H // Libraries -#include "../configuration.h" +#include "configuration.h" namespace reactphysics3d { diff --git a/test/tests/collision/TestRaycast.h b/test/tests/collision/TestRaycast.h index c164f048..149ff093 100644 --- a/test/tests/collision/TestRaycast.h +++ b/test/tests/collision/TestRaycast.h @@ -27,7 +27,7 @@ #define TEST_RAYCAST_H // Libraries -#include "../../Test.h" +#include "Test.h" #include "engine/CollisionWorld.h" #include "body/CollisionBody.h" #include "collision/shapes/BoxShape.h" diff --git a/test/tests/mathematics/TestMatrix2x2.h b/test/tests/mathematics/TestMatrix2x2.h index ad8b9da0..611b93ce 100644 --- a/test/tests/mathematics/TestMatrix2x2.h +++ b/test/tests/mathematics/TestMatrix2x2.h @@ -27,8 +27,8 @@ #define TEST_MATRIX2X2_H // Libraries -#include "../../Test.h" -#include "../../../src/mathematics/Matrix2x2.h" +#include "Test.h" +#include "mathematics/Matrix2x2.h" /// Reactphysics3D namespace namespace reactphysics3d { diff --git a/test/tests/mathematics/TestMatrix3x3.h b/test/tests/mathematics/TestMatrix3x3.h index 480275b7..7dfb0faf 100644 --- a/test/tests/mathematics/TestMatrix3x3.h +++ b/test/tests/mathematics/TestMatrix3x3.h @@ -27,8 +27,8 @@ #define TEST_MATRIX3X3_H // Libraries -#include "../../Test.h" -#include "../../../src/mathematics/Matrix3x3.h" +#include "Test.h" +#include "mathematics/Matrix3x3.h" /// Reactphysics3D namespace namespace reactphysics3d { diff --git a/test/tests/mathematics/TestQuaternion.h b/test/tests/mathematics/TestQuaternion.h index f343ce84..31d50c88 100644 --- a/test/tests/mathematics/TestQuaternion.h +++ b/test/tests/mathematics/TestQuaternion.h @@ -28,8 +28,8 @@ #define TEST_QUATERNION_H // Libraries -#include "../../Test.h" -#include "../../../src/mathematics/Quaternion.h" +#include "Test.h" +#include "mathematics/Quaternion.h" /// Reactphysics3D namespace namespace reactphysics3d { diff --git a/test/tests/mathematics/TestTransform.h b/test/tests/mathematics/TestTransform.h index 2d24aaa8..38f4d138 100644 --- a/test/tests/mathematics/TestTransform.h +++ b/test/tests/mathematics/TestTransform.h @@ -28,8 +28,8 @@ #define TEST_TRANSFORM_H // Libraries -#include "../../Test.h" -#include "../../../src/mathematics/Transform.h" +#include "Test.h" +#include "mathematics/Transform.h" /// Reactphysics3D namespace namespace reactphysics3d { diff --git a/test/tests/mathematics/TestVector2.h b/test/tests/mathematics/TestVector2.h index f001fa0a..febd414f 100644 --- a/test/tests/mathematics/TestVector2.h +++ b/test/tests/mathematics/TestVector2.h @@ -27,8 +27,8 @@ #define TEST_VECTOR2_H // Libraries -#include "../../Test.h" -#include "../../../src/mathematics/Vector2.h" +#include "Test.h" +#include "mathematics/Vector2.h" /// Reactphysics3D namespace namespace reactphysics3d { diff --git a/test/tests/mathematics/TestVector3.h b/test/tests/mathematics/TestVector3.h index 274624fb..4968ee7e 100644 --- a/test/tests/mathematics/TestVector3.h +++ b/test/tests/mathematics/TestVector3.h @@ -27,8 +27,8 @@ #define TEST_VECTOR3_H // Libraries -#include "../../Test.h" -#include "../../../src/mathematics/Vector3.h" +#include "Test.h" +#include "mathematics/Vector3.h" /// Reactphysics3D namespace namespace reactphysics3d {