git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@257 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -47,7 +47,15 @@ void CollisionEngine::update() {
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// Compute the collision detection
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// Compute the collision detection
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if (collisionDetection.computeCollisionDetection(collisionWorld)) {
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if (collisionDetection.computeCollisionDetection(collisionWorld)) {
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// TODO : Do collision response here
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// TODO : Delete this ----------------------------------------------------------
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for (std::vector<Constraint*>::const_iterator it = collisionWorld->getConstraintListStartIterator(); it != collisionWorld->getConstraintListEndIterator(); ++it) {
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RigidBody* rigidBody1 = dynamic_cast<RigidBody*>((*it)->getBody1());
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RigidBody* rigidBody2 = dynamic_cast<RigidBody*>((*it)->getBody2());
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rigidBody1->setIsMotionEnabled(false);
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rigidBody2->setIsMotionEnabled(false);
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}
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// -----------------------------------------------------------------------------
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}
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}
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// For each body in the dynamic world
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// For each body in the dynamic world
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