diff --git a/sources/reactphysics3d/exceptions.h b/sources/reactphysics3d/exceptions.h
deleted file mode 100755
index 785f4d6d..00000000
--- a/sources/reactphysics3d/exceptions.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/****************************************************************************
- * Copyright (C) 2009 Daniel Chappuis *
- ****************************************************************************
- * This file is part of ReactPhysics3D. *
- * *
- * ReactPhysics3D is free software: you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation, either version 3 of the License, or *
- * (at your option) any later version. *
- * *
- * ReactPhysics3D is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with ReactPhysics3D. If not, see . *
- ***************************************************************************/
-
-#ifndef EXCEPTIONS_H
-#define EXCEPTIONS_H
-
-// Libraries
-#include
-
-// ReactPhysics3D namespace
-namespace reactphysics3d {
-
-/* -------------------------------------------------------------------
- Exception class for the mathematics library
- -------------------------------------------------------------------
-*/
-
-// Class MathematicsException
-class MathematicsException : public std::runtime_error {
- public:
- MathematicsException(const std::string& msg="MathException"); // Constructor
- virtual ~MathematicsException() throw(); // Destructor
- virtual const char* what() const throw(); // Overriding the base exception method
-};
-
-// Class DivisionByZeroException
-class DivisionByZeroException : public MathematicsException {
- public:
- DivisionByZeroException(const std::string& msg="DivisionByZeroException : Division by zero !"); // Constructor
- virtual ~DivisionByZeroException() throw(); // Destructor
- virtual const char* what() const throw(); // Overriding the base exception method
-};
-
-} // End of the ReactPhysics3D namespace
-
-#endif