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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@22 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef EXCEPTIONS_H
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#define EXCEPTIONS_H
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// Libraries
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#include <stdexcept>
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Exception class for the mathematics library
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-------------------------------------------------------------------
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*/
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// Class MathematicsException
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class MathematicsException : public std::runtime_error {
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public:
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MathematicsException(const std::string& msg="MathException"); // Constructor
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virtual ~MathematicsException() throw(); // Destructor
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virtual const char* what() const throw(); // Overriding the base exception method
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};
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// Class DivisionByZeroException
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class DivisionByZeroException : public MathematicsException {
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public:
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DivisionByZeroException(const std::string& msg="DivisionByZeroException : Division by zero !"); // Constructor
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virtual ~DivisionByZeroException() throw(); // Destructor
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virtual const char* what() const throw(); // Overriding the base exception method
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};
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} // End of the ReactPhysics3D namespace
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#endif
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