Merge branch 'HugoPeters1024-master' into develop
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commit
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Now, if you go into the folder you have chosen to build the library, you should find the native build tool files that you will use to build
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Now, if you go into the folder you have chosen to build the library, you should find the native build tool files that you will use to build
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the library on your platform.
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the library on your platform.
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\subsection{Bulding the library}
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\subsection{Building the library}
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Now, that you have generated the native build tool files on your system, you will need to build (compile) the library.
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Now, that you have generated the native build tool files on your system, you will need to build (compile) the library.
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\subsubsection{Bulding the library using \texttt{make} on the command line (Linux, Mac OS X)}
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\subsubsection{Building the library using \texttt{make} on the command line (Linux, Mac OS X)}
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On Linux or Mac OS X, you can compile the library on the command line using the \texttt{make} command. Go into the directory where you have generated the
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On Linux or Mac OS X, you can compile the library on the command line using the \texttt{make} command. Go into the directory where you have generated the
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native build tool files and run the following command: \\
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native build tool files and run the following command: \\
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The library will start compiling.
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The library will start compiling.
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\subsubsection{Bulding the library with Visual Studio (Windows)}
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\subsubsection{Building the library with Visual Studio (Windows)}
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If you have generated the native build tool files in the previous step on Windows, you should have obtained a Visual Studio solution of ReactPhysics3D.
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If you have generated the native build tool files in the previous step on Windows, you should have obtained a Visual Studio solution of ReactPhysics3D.
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Now, you can open the Visual Studio solution (.sln file). Once Visual Studio is open, you first need to change the compilation mode to \emph{Release}
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Now, you can open the Visual Studio solution (.sln file). Once Visual Studio is open, you first need to change the compilation mode to \emph{Release}
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