Working on temporal coherence in SAT (polyhedron vs polyhedron)
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@ -88,6 +88,8 @@ SET (REACTPHYSICS3D_SOURCES
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"src/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.cpp"
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"src/collision/narrowphase/CapsuleVsConvexPolyhedronAlgorithm.h"
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"src/collision/narrowphase/CapsuleVsConvexPolyhedronAlgorithm.cpp"
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"src/collision/narrowphase/ConvexPolyhedronVsConvexPolyhedronAlgorithm.h"
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"src/collision/narrowphase/ConvexPolyhedronVsConvexPolyhedronAlgorithm.cpp"
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"src/collision/shapes/AABB.h"
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"src/collision/shapes/AABB.cpp"
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"src/collision/shapes/ConvexShape.h"
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@ -241,7 +241,7 @@ void CollisionDetection::computeNarrowPhase() {
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// If there is no collision algorithm between those two kinds of shapes, skip it
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if (narrowPhaseAlgorithm != nullptr) {
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// Use the narrow-phase collision detection algorithm to check
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// if there really is a collision. If a collision occurs, the
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// notifyContact() callback method will be called.
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@ -268,7 +268,15 @@ void CollisionDetection::computeNarrowPhase() {
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// Trigger a callback event for the new contact
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if (mWorld->mEventListener != nullptr) mWorld->mEventListener->newContact(contactManifoldInfo);
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currentNarrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasColliding = true;
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}
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else {
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currentNarrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasColliding = false;
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}
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// The previous frame collision info is now valid
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currentNarrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().isValid = true;
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}
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currentNarrowPhaseInfo = currentNarrowPhaseInfo->next;
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@ -834,6 +842,9 @@ void CollisionDetection::testCollision(CollisionCallback* callback) {
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// Report the contact to the user
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callback->notifyContact(collisionInfo);
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}
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// The previous frame collision info is now valid
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narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().isValid = true;
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}
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NarrowPhaseInfo* currentNarrowPhaseInfo = narrowPhaseInfo;
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@ -44,6 +44,9 @@ bool CapsuleVsConvexPolyhedronAlgorithm::testCollision(const NarrowPhaseInfo* na
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SATAlgorithm satAlgorithm;
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GJKAlgorithm::GJKResult result = gjkAlgorithm.testCollision(narrowPhaseInfo, contactManifoldInfo);
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narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingGJK = true;
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narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingSAT = false;
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// If we have found a contact point inside the margins (shallow penetration)
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if (result == GJKAlgorithm::GJKResult::COLLIDE_IN_MARGIN) {
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@ -104,9 +107,11 @@ bool CapsuleVsConvexPolyhedronAlgorithm::testCollision(const NarrowPhaseInfo* na
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break;
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}
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}
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narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingSAT = false;
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narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingGJK = false;
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// Return true
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return true;
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}
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@ -115,7 +120,12 @@ bool CapsuleVsConvexPolyhedronAlgorithm::testCollision(const NarrowPhaseInfo* na
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if (result == GJKAlgorithm::GJKResult::INTERPENETRATE) {
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// Run the SAT algorithm to find the separating axis and compute contact point
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return satAlgorithm.testCollisionCapsuleVsConvexPolyhedron(narrowPhaseInfo, contactManifoldInfo);
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bool isColliding = satAlgorithm.testCollisionCapsuleVsConvexPolyhedron(narrowPhaseInfo, contactManifoldInfo);
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narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingGJK = false;
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narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingSAT = true;
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return isColliding;
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}
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return false;
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@ -0,0 +1,48 @@
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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "ConvexPolyhedronVsConvexPolyhedronAlgorithm.h"
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#include "GJK/GJKAlgorithm.h"
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#include "SAT/SATAlgorithm.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Compute the narrow-phase collision detection between two convex polyhedra
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// This technique is based on the "Robust Contact Creation for Physics Simulations" presentation
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// by Dirk Gregorius.
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bool ConvexPolyhedronVsConvexPolyhedronAlgorithm::testCollision(const NarrowPhaseInfo* narrowPhaseInfo,
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ContactManifoldInfo& contactManifoldInfo) {
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// Run the SAT algorithm to find the separating axis and compute contact point
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SATAlgorithm satAlgorithm;
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bool isColliding = satAlgorithm.testCollisionConvexPolyhedronVsConvexPolyhedron(narrowPhaseInfo, contactManifoldInfo);
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narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingSAT = true;
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narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingGJK = false;
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return isColliding;
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}
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@ -0,0 +1,71 @@
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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_CONVEX_POLYHEDRON_VS_CONVEX_POLYHEDRON_ALGORITHM_H
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#define REACTPHYSICS3D_CONVEX_POLYHEDRON_VS_CONVEX_POLYHEDRON_ALGORITHM_H
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// Libraries
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#include "body/Body.h"
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#include "constraint/ContactPoint.h"
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#include "NarrowPhaseAlgorithm.h"
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/// Namespace ReactPhysics3D
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namespace reactphysics3d {
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// Class ConvexPolyhedronVsConvexPolyhedronAlgorithm
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/**
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* This class is used to compute the narrow-phase collision detection
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* between two convex polyhedra.
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*/
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class ConvexPolyhedronVsConvexPolyhedronAlgorithm : public NarrowPhaseAlgorithm {
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protected :
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public :
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// -------------------- Methods -------------------- //
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/// Constructor
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ConvexPolyhedronVsConvexPolyhedronAlgorithm() = default;
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/// Destructor
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virtual ~ConvexPolyhedronVsConvexPolyhedronAlgorithm() override = default;
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/// Deleted copy-constructor
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ConvexPolyhedronVsConvexPolyhedronAlgorithm(const ConvexPolyhedronVsConvexPolyhedronAlgorithm& algorithm) = delete;
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/// Deleted assignment operator
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ConvexPolyhedronVsConvexPolyhedronAlgorithm& operator=(const ConvexPolyhedronVsConvexPolyhedronAlgorithm& algorithm) = delete;
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/// Compute the narrow-phase collision detection between two convex polyhedra
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virtual bool testCollision(const NarrowPhaseInfo* narrowPhaseInfo,
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ContactManifoldInfo& contactManifoldInfo) override;
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};
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}
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#endif
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@ -56,6 +56,15 @@ NarrowPhaseAlgorithm* DefaultCollisionDispatch::selectAlgorithm(int type1, int t
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if (shape1Type == CollisionShapeType::SPHERE && shape2Type == CollisionShapeType::CONVEX_POLYHEDRON) {
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return &mSphereVsConvexPolyhedronAlgorithm;
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}
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// Capsule vs Convex Polyhedron algorithm
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if (shape1Type == CollisionShapeType::CAPSULE && shape2Type == CollisionShapeType::CONVEX_POLYHEDRON) {
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return &mCapsuleVsConvexPolyhedronAlgorithm;
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}
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// Convex Polyhedron vs Convex Polyhedron algorithm
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if (shape1Type == CollisionShapeType::CONVEX_POLYHEDRON &&
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shape2Type == CollisionShapeType::CONVEX_POLYHEDRON) {
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return &mConvexPolyhedronVsConvexPolyhedronAlgorithm;
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}
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return nullptr;
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}
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@ -33,6 +33,8 @@
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#include "SphereVsConvexPolyhedronAlgorithm.h"
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#include "SphereVsCapsuleAlgorithm.h"
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#include "CapsuleVsCapsuleAlgorithm.h"
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#include "CapsuleVsConvexPolyhedronAlgorithm.h"
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#include "ConvexPolyhedronVsConvexPolyhedronAlgorithm.h"
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#include "GJK/GJKAlgorithm.h"
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namespace reactphysics3d {
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@ -50,14 +52,20 @@ class DefaultCollisionDispatch : public CollisionDispatch {
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/// Sphere vs Sphere collision algorithm
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SphereVsSphereAlgorithm mSphereVsSphereAlgorithm;
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/// Sphere vs Convex Mesh collision algorithm
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SphereVsConvexPolyhedronAlgorithm mSphereVsConvexPolyhedronAlgorithm;
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/// Capsule vs Capsule collision algorithm
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CapsuleVsCapsuleAlgorithm mCapsuleVsCapsuleAlgorithm;
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/// Sphere vs Capsule collision algorithm
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SphereVsCapsuleAlgorithm mSphereVsCapsuleAlgorithm;
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/// Capsule vs Capsule collision algorithm
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CapsuleVsCapsuleAlgorithm mCapsuleVsCapsuleAlgorithm;
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/// Sphere vs Convex Polyhedron collision algorithm
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SphereVsConvexPolyhedronAlgorithm mSphereVsConvexPolyhedronAlgorithm;
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/// Capsule vs Convex Polyhedron collision algorithm
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CapsuleVsConvexPolyhedronAlgorithm mCapsuleVsConvexPolyhedronAlgorithm;
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/// Convex Polyhedron vs Convex Polyhedron collision algorithm
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ConvexPolyhedronVsConvexPolyhedronAlgorithm mConvexPolyhedronVsConvexPolyhedronAlgorithm;
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public:
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@ -93,7 +93,14 @@ GJKAlgorithm::GJKResult GJKAlgorithm::testCollision(const NarrowPhaseInfo* narro
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VoronoiSimplex simplex;
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// Get the previous point V (last cached separating axis)
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Vector3 v = narrowPhaseInfo->overlappingPair->getCachedSeparatingAxis();
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Vector3 v;
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LastFrameCollisionInfo& lastFrameInfo = narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo();
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if (lastFrameInfo.isValid && lastFrameInfo.wasUsingGJK) {
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v = lastFrameInfo.gjkSeparatingAxis;
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}
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else {
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v.setAllValues(0, 1, 0);
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}
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// Initialize the upper bound for the square distance
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decimal distSquare = DECIMAL_LARGEST;
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if (vDotw > decimal(0.0) && vDotw * vDotw > distSquare * marginSquare) {
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// Cache the current separating axis for frame coherence
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narrowPhaseInfo->overlappingPair->setCachedSeparatingAxis(v);
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narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().gjkSeparatingAxis = v;
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// No intersection, we return
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return GJKResult::SEPARATED;
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@ -29,6 +29,7 @@
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#include "collision/PolyhedronMesh.h"
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#include "collision/shapes/CapsuleShape.h"
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#include "collision/shapes/SphereShape.h"
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#include "engine/OverlappingPair.h"
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#include "configuration.h"
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#include "engine/Profiler.h"
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#include <algorithm>
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@ -329,7 +330,8 @@ bool SATAlgorithm::isMinkowskiFaceCapsuleVsEdge(const Vector3& capsuleSegment, c
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}
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// Test collision between two convex polyhedrons
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bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(const NarrowPhaseInfo* narrowPhaseInfo, ContactManifoldInfo& contactManifoldInfo) const {
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bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(const NarrowPhaseInfo* narrowPhaseInfo,
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ContactManifoldInfo& contactManifoldInfo) const {
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assert(narrowPhaseInfo->collisionShape1->getType() == CollisionShapeType::CONVEX_POLYHEDRON);
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assert(narrowPhaseInfo->collisionShape2->getType() == CollisionShapeType::CONVEX_POLYHEDRON);
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@ -344,94 +346,235 @@ bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(const NarrowP
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uint minFaceIndex = 0;
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bool isMinPenetrationFaceNormal = false;
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bool isMinPenetrationFaceNormalPolyhedron1 = false;
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uint minSeparatingEdge1Index, minSeparatingEdge2Index;
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Vector3 separatingEdge1A, separatingEdge1B;
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Vector3 separatingEdge2A, separatingEdge2B;
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Vector3 minEdgeVsEdgeSeparatingAxisPolyhedron2Space;
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// Test all the face normals of the polyhedron 1 for separating axis
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uint faceIndex;
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decimal penetrationDepth = testFaceDirectionPolyhedronVsPolyhedron(polyhedron1, polyhedron2, polyhedron1ToPolyhedron2, faceIndex);
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if (penetrationDepth <= decimal(0.0)) {
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LastFrameCollisionInfo& lastFrameInfo = narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo();
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// We have found a separating axis
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return false;
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}
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if (penetrationDepth < minPenetrationDepth - SAME_SEPARATING_AXIS_BIAS) {
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isMinPenetrationFaceNormal = true;
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minPenetrationDepth = penetrationDepth;
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minFaceIndex = faceIndex;
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isMinPenetrationFaceNormalPolyhedron1 = true;
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}
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// True if the shapes were overlapping in the previous frame and are
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// still overlapping on the same axis in this frame
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bool isTemporalCoherenceValid = false;
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// Test all the face normals of the polyhedron 2 for separating axis
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penetrationDepth = testFaceDirectionPolyhedronVsPolyhedron(polyhedron2, polyhedron1, polyhedron2ToPolyhedron1, faceIndex);
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if (penetrationDepth <= decimal(0.0)) {
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// If the shapes are not triangles (no temporal coherence for triangle collision because we do not store previous
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// frame collision data per triangle)
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if (polyhedron1->getType() != CollisionShapeType::TRIANGLE && polyhedron2->getType() != CollisionShapeType::TRIANGLE) {
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// We have found a separating axis
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return false;
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}
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if (penetrationDepth < minPenetrationDepth - SAME_SEPARATING_AXIS_BIAS) {
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isMinPenetrationFaceNormal = true;
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minPenetrationDepth = penetrationDepth;
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minFaceIndex = faceIndex;
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isMinPenetrationFaceNormalPolyhedron1 = false;
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}
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// If the last frame collision info is valid and was also using SAT algorithm
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if (lastFrameInfo.isValid && lastFrameInfo.wasUsingSAT) {
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// Test the cross products of edges of polyhedron 1 with edges of polyhedron 2 for separating axis
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for (uint i=0; i < polyhedron1->getNbHalfEdges(); i += 2) {
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// We perform temporal coherence, we check if there is still an overlapping along the previous minimum separating
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// axis. If it is the case, we directly report the collision without executing the whole SAT algorithm again. If
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// the shapes are still separated along this axis, we directly exit with no collision.
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// Get an edge of polyhedron 1
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HalfEdgeStructure::Edge edge1 = polyhedron1->getHalfEdge(i);
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const Vector3 edge1A = polyhedron1ToPolyhedron2 * polyhedron1->getVertexPosition(edge1.vertexIndex);
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const Vector3 edge1B = polyhedron1ToPolyhedron2 * polyhedron1->getVertexPosition(polyhedron1->getHalfEdge(edge1.nextEdgeIndex).vertexIndex);
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const Vector3 edge1Direction = edge1B - edge1A;
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for (uint j=0; j < polyhedron2->getNbHalfEdges(); j += 2) {
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// Get an edge of polyhedron 2
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HalfEdgeStructure::Edge edge2 = polyhedron2->getHalfEdge(j);
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const Vector3 edge2A = polyhedron2->getVertexPosition(edge2.vertexIndex);
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const Vector3 edge2B = polyhedron2->getVertexPosition(polyhedron2->getHalfEdge(edge2.nextEdgeIndex).vertexIndex);
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const Vector3 edge2Direction = edge2B - edge2A;
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// If the two edges build a minkowski face (and the cross product is
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// therefore a candidate for separating axis
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if (testEdgesBuildMinkowskiFace(polyhedron1, edge1, polyhedron2, edge2, polyhedron1ToPolyhedron2)) {
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Vector3 separatingAxisPolyhedron2Space;
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// Compute the penetration depth
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decimal penetrationDepth = computeDistanceBetweenEdges(edge1A, edge2A, polyhedron2->getCentroid(),
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edge1Direction, edge2Direction, separatingAxisPolyhedron2Space);
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// If the previous separating axis (or axis with minimum penetration depth)
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// was a face normal of polyhedron 1
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if (lastFrameInfo.satIsAxisFacePolyhedron1) {
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decimal penetrationDepth = testSingleFaceDirectionPolyhedronVsPolyhedron(polyhedron1, polyhedron2, polyhedron1ToPolyhedron2,
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lastFrameInfo.satMinAxisFaceIndex);
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// If the previous axis is a separating axis
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if (penetrationDepth <= decimal(0.0)) {
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// We have found a separating axis
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// Return no collision
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return false;
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}
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if (penetrationDepth < minPenetrationDepth - SAME_SEPARATING_AXIS_BIAS) {
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// The two shapes are overlapping as in the previous frame and on the same axis, therefore
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// we will skip the entire SAT algorithm because the minimum separating axis did not change
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isTemporalCoherenceValid = lastFrameInfo.wasColliding;
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if (isTemporalCoherenceValid) {
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minPenetrationDepth = penetrationDepth;
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isMinPenetrationFaceNormalPolyhedron1 = false;
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isMinPenetrationFaceNormal = false;
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separatingEdge1A = edge1A;
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separatingEdge1B = edge1B;
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separatingEdge2A = edge2A;
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separatingEdge2B = edge2B;
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minEdgeVsEdgeSeparatingAxisPolyhedron2Space = separatingAxisPolyhedron2Space;
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minFaceIndex = lastFrameInfo.satMinAxisFaceIndex;
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isMinPenetrationFaceNormal = true;
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isMinPenetrationFaceNormalPolyhedron1 = true;
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}
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}
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else if (lastFrameInfo.satIsAxisFacePolyhedron2) { // If the previous separating axis (or axis with minimum penetration depth)
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// was a face normal of polyhedron 2
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|
||||
decimal penetrationDepth = testSingleFaceDirectionPolyhedronVsPolyhedron(polyhedron2, polyhedron1, polyhedron2ToPolyhedron1,
|
||||
lastFrameInfo.satMinAxisFaceIndex);
|
||||
// If the previous axis is a separating axis
|
||||
if (penetrationDepth <= decimal(0.0)) {
|
||||
|
||||
// Return no collision
|
||||
return false;
|
||||
}
|
||||
|
||||
// The two shapes are overlapping as in the previous frame and on the same axis, therefore
|
||||
// we will skip the entire SAT algorithm because the minimum separating axis did not change
|
||||
isTemporalCoherenceValid = lastFrameInfo.wasColliding;
|
||||
|
||||
if (isTemporalCoherenceValid) {
|
||||
|
||||
minPenetrationDepth = penetrationDepth;
|
||||
minFaceIndex = lastFrameInfo.satMinAxisFaceIndex;
|
||||
isMinPenetrationFaceNormal = true;
|
||||
isMinPenetrationFaceNormalPolyhedron1 = false;
|
||||
}
|
||||
}
|
||||
else { // If the previous separating axis (or axis with minimum penetration depth) was the cross product of two edges
|
||||
|
||||
HalfEdgeStructure::Edge edge1 = polyhedron1->getHalfEdge(lastFrameInfo.satMinEdge1Index);
|
||||
HalfEdgeStructure::Edge edge2 = polyhedron2->getHalfEdge(lastFrameInfo.satMinEdge2Index);
|
||||
|
||||
// If the two edges build a minkowski face (and the cross product is
|
||||
// therefore a candidate for separating axis
|
||||
if (testEdgesBuildMinkowskiFace(polyhedron1, edge1, polyhedron2, edge2, polyhedron1ToPolyhedron2)) {
|
||||
|
||||
Vector3 separatingAxisPolyhedron2Space;
|
||||
|
||||
const Vector3 edge1A = polyhedron1ToPolyhedron2 * polyhedron1->getVertexPosition(edge1.vertexIndex);
|
||||
const Vector3 edge1B = polyhedron1ToPolyhedron2 * polyhedron1->getVertexPosition(polyhedron1->getHalfEdge(edge1.nextEdgeIndex).vertexIndex);
|
||||
const Vector3 edge1Direction = edge1B - edge1A;
|
||||
const Vector3 edge2A = polyhedron2->getVertexPosition(edge2.vertexIndex);
|
||||
const Vector3 edge2B = polyhedron2->getVertexPosition(polyhedron2->getHalfEdge(edge2.nextEdgeIndex).vertexIndex);
|
||||
const Vector3 edge2Direction = edge2B - edge2A;
|
||||
|
||||
// Compute the penetration depth
|
||||
decimal penetrationDepth = computeDistanceBetweenEdges(edge1A, edge2A, polyhedron2->getCentroid(),
|
||||
edge1Direction, edge2Direction, separatingAxisPolyhedron2Space);
|
||||
|
||||
// If the previous axis is a separating axis
|
||||
if (penetrationDepth <= decimal(0.0)) {
|
||||
|
||||
// Return no collision
|
||||
return false;
|
||||
}
|
||||
|
||||
// The two shapes are overlapping as in the previous frame and on the same axis, therefore
|
||||
// we will skip the entire SAT algorithm because the minimum separating axis did not change
|
||||
isTemporalCoherenceValid = lastFrameInfo.wasColliding;
|
||||
|
||||
if (isTemporalCoherenceValid) {
|
||||
|
||||
minPenetrationDepth = penetrationDepth;
|
||||
isMinPenetrationFaceNormal = false;
|
||||
isMinPenetrationFaceNormalPolyhedron1 = false;
|
||||
minSeparatingEdge1Index = lastFrameInfo.satMinEdge1Index;
|
||||
minSeparatingEdge2Index = lastFrameInfo.satMinEdge2Index;
|
||||
separatingEdge1A = edge1A;
|
||||
separatingEdge1B = edge1B;
|
||||
separatingEdge2A = edge2A;
|
||||
separatingEdge2B = edge2B;
|
||||
minEdgeVsEdgeSeparatingAxisPolyhedron2Space = separatingAxisPolyhedron2Space;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We the shapes are still overlapping in the same axis as in
|
||||
// the previous frame, we skip the whole SAT algorithm
|
||||
if (isTemporalCoherenceValid) {
|
||||
|
||||
// Test all the face normals of the polyhedron 1 for separating axis
|
||||
uint faceIndex;
|
||||
decimal penetrationDepth = testFacesDirectionPolyhedronVsPolyhedron(polyhedron1, polyhedron2, polyhedron1ToPolyhedron2, faceIndex);
|
||||
if (penetrationDepth <= decimal(0.0)) {
|
||||
|
||||
lastFrameInfo.satIsAxisFacePolyhedron1 = true;
|
||||
lastFrameInfo.satIsAxisFacePolyhedron2 = false;
|
||||
lastFrameInfo.satMinAxisFaceIndex = faceIndex;
|
||||
|
||||
// We have found a separating axis
|
||||
return false;
|
||||
}
|
||||
if (penetrationDepth < minPenetrationDepth - SAME_SEPARATING_AXIS_BIAS) {
|
||||
isMinPenetrationFaceNormal = true;
|
||||
minPenetrationDepth = penetrationDepth;
|
||||
minFaceIndex = faceIndex;
|
||||
isMinPenetrationFaceNormalPolyhedron1 = true;
|
||||
}
|
||||
|
||||
// Test all the face normals of the polyhedron 2 for separating axis
|
||||
penetrationDepth = testFacesDirectionPolyhedronVsPolyhedron(polyhedron2, polyhedron1, polyhedron2ToPolyhedron1, faceIndex);
|
||||
if (penetrationDepth <= decimal(0.0)) {
|
||||
|
||||
lastFrameInfo.satIsAxisFacePolyhedron1 = false;
|
||||
lastFrameInfo.satIsAxisFacePolyhedron2 = true;
|
||||
lastFrameInfo.satMinAxisFaceIndex = faceIndex;
|
||||
|
||||
// We have found a separating axis
|
||||
return false;
|
||||
}
|
||||
if (penetrationDepth < minPenetrationDepth - SAME_SEPARATING_AXIS_BIAS) {
|
||||
isMinPenetrationFaceNormal = true;
|
||||
minPenetrationDepth = penetrationDepth;
|
||||
minFaceIndex = faceIndex;
|
||||
isMinPenetrationFaceNormalPolyhedron1 = false;
|
||||
}
|
||||
|
||||
// Test the cross products of edges of polyhedron 1 with edges of polyhedron 2 for separating axis
|
||||
for (uint i=0; i < polyhedron1->getNbHalfEdges(); i += 2) {
|
||||
|
||||
// Get an edge of polyhedron 1
|
||||
HalfEdgeStructure::Edge edge1 = polyhedron1->getHalfEdge(i);
|
||||
|
||||
const Vector3 edge1A = polyhedron1ToPolyhedron2 * polyhedron1->getVertexPosition(edge1.vertexIndex);
|
||||
const Vector3 edge1B = polyhedron1ToPolyhedron2 * polyhedron1->getVertexPosition(polyhedron1->getHalfEdge(edge1.nextEdgeIndex).vertexIndex);
|
||||
const Vector3 edge1Direction = edge1B - edge1A;
|
||||
|
||||
for (uint j=0; j < polyhedron2->getNbHalfEdges(); j += 2) {
|
||||
|
||||
// Get an edge of polyhedron 2
|
||||
HalfEdgeStructure::Edge edge2 = polyhedron2->getHalfEdge(j);
|
||||
|
||||
const Vector3 edge2A = polyhedron2->getVertexPosition(edge2.vertexIndex);
|
||||
const Vector3 edge2B = polyhedron2->getVertexPosition(polyhedron2->getHalfEdge(edge2.nextEdgeIndex).vertexIndex);
|
||||
const Vector3 edge2Direction = edge2B - edge2A;
|
||||
|
||||
// If the two edges build a minkowski face (and the cross product is
|
||||
// therefore a candidate for separating axis
|
||||
if (testEdgesBuildMinkowskiFace(polyhedron1, edge1, polyhedron2, edge2, polyhedron1ToPolyhedron2)) {
|
||||
|
||||
Vector3 separatingAxisPolyhedron2Space;
|
||||
|
||||
// Compute the penetration depth
|
||||
decimal penetrationDepth = computeDistanceBetweenEdges(edge1A, edge2A, polyhedron2->getCentroid(),
|
||||
edge1Direction, edge2Direction, separatingAxisPolyhedron2Space);
|
||||
|
||||
if (penetrationDepth <= decimal(0.0)) {
|
||||
|
||||
lastFrameInfo.satIsAxisFacePolyhedron1 = false;
|
||||
lastFrameInfo.satIsAxisFacePolyhedron2 = false;
|
||||
lastFrameInfo.satMinEdge1Index = i;
|
||||
lastFrameInfo.satMinEdge2Index = j;
|
||||
|
||||
// We have found a separating axis
|
||||
return false;
|
||||
}
|
||||
|
||||
if (penetrationDepth < minPenetrationDepth - SAME_SEPARATING_AXIS_BIAS) {
|
||||
|
||||
minPenetrationDepth = penetrationDepth;
|
||||
isMinPenetrationFaceNormalPolyhedron1 = false;
|
||||
isMinPenetrationFaceNormal = false;
|
||||
minSeparatingEdge1Index = i;
|
||||
minSeparatingEdge2Index = j;
|
||||
separatingEdge1A = edge1A;
|
||||
separatingEdge1B = edge1B;
|
||||
separatingEdge2A = edge2A;
|
||||
separatingEdge2B = edge2B;
|
||||
minEdgeVsEdgeSeparatingAxisPolyhedron2Space = separatingAxisPolyhedron2Space;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Here we know the shapes are overlapping on a given minimum separating axis.
|
||||
// Now, we will clip the shapes along this axis to find the contact points
|
||||
|
||||
assert(minPenetrationDepth > decimal(0.0));
|
||||
assert((isMinPenetrationFaceNormal && minFaceIndex >= 0) || !isMinPenetrationFaceNormal);
|
||||
|
||||
// If the separation axis is a face normal
|
||||
// If the minimum separating axis is a face normal
|
||||
if (isMinPenetrationFaceNormal) {
|
||||
|
||||
const ConvexPolyhedronShape* referencePolyhedron = isMinPenetrationFaceNormalPolyhedron1 ? polyhedron1 : polyhedron2;
|
||||
|
@ -439,6 +582,8 @@ bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(const NarrowP
|
|||
const Transform& referenceToIncidentTransform = isMinPenetrationFaceNormalPolyhedron1 ? polyhedron1ToPolyhedron2 : polyhedron2ToPolyhedron1;
|
||||
const Transform& incidentToReferenceTransform = isMinPenetrationFaceNormalPolyhedron1 ? polyhedron2ToPolyhedron1 : polyhedron1ToPolyhedron2;
|
||||
|
||||
assert(minPenetrationDepth > decimal(0.0));
|
||||
|
||||
const Vector3 axisReferenceSpace = referencePolyhedron->getFaceNormal(minFaceIndex);
|
||||
const Vector3 axisIncidentSpace = referenceToIncidentTransform.getOrientation() * axisReferenceSpace;
|
||||
|
||||
|
@ -491,8 +636,12 @@ bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(const NarrowP
|
|||
|
||||
} while (currentEdgeIndex != firstEdgeIndex);
|
||||
|
||||
assert(planesNormals.size() > 0);
|
||||
assert(planesNormals.size() == planesPoints.size());
|
||||
|
||||
// Clip the reference faces with the adjacent planes of the reference face
|
||||
std::vector<Vector3> clipPolygonVertices = clipPolygonWithPlanes(polygonVertices, planesPoints, planesNormals);
|
||||
assert(clipPolygonVertices.size() > 0);
|
||||
|
||||
// We only keep the clipped points that are below the reference face
|
||||
const Vector3 referenceFaceVertex = referencePolyhedron->getVertexPosition(firstEdgeIndex);
|
||||
|
@ -514,6 +663,10 @@ bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(const NarrowP
|
|||
isMinPenetrationFaceNormalPolyhedron1 ? contactPointIncidentPolyhedron : contactPointReferencePolyhedron);
|
||||
}
|
||||
}
|
||||
|
||||
lastFrameInfo.satIsAxisFacePolyhedron1 = isMinPenetrationFaceNormalPolyhedron1;
|
||||
lastFrameInfo.satIsAxisFacePolyhedron2 = !isMinPenetrationFaceNormalPolyhedron1;
|
||||
lastFrameInfo.satMinAxisFaceIndex = minFaceIndex;
|
||||
}
|
||||
else { // If we have an edge vs edge contact
|
||||
|
||||
|
@ -531,6 +684,11 @@ bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(const NarrowP
|
|||
// Create the contact point
|
||||
contactManifoldInfo.addContactPoint(normalWorld, minPenetrationDepth,
|
||||
closestPointPolyhedron1EdgeLocalSpace, closestPointPolyhedron2Edge);
|
||||
|
||||
lastFrameInfo.satIsAxisFacePolyhedron1 = false;
|
||||
lastFrameInfo.satIsAxisFacePolyhedron2 = false;
|
||||
lastFrameInfo.satMinEdge1Index = minSeparatingEdge1Index;
|
||||
lastFrameInfo.satMinEdge2Index = minSeparatingEdge2Index;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -583,34 +741,47 @@ decimal SATAlgorithm::computeDistanceBetweenEdges(const Vector3& edge1A, const V
|
|||
return -axis.dot(edge2A - edge1A);
|
||||
}
|
||||
|
||||
// Return the penetration depth between two polyhedra along a face normal axis of the first polyhedron
|
||||
decimal SATAlgorithm::testSingleFaceDirectionPolyhedronVsPolyhedron(const ConvexPolyhedronShape* polyhedron1,
|
||||
const ConvexPolyhedronShape* polyhedron2,
|
||||
const Transform& polyhedron1ToPolyhedron2,
|
||||
uint faceIndex) const {
|
||||
|
||||
HalfEdgeStructure::Face face = polyhedron1->getFace(faceIndex);
|
||||
|
||||
// Get the face normal
|
||||
const Vector3 faceNormal = polyhedron1->getFaceNormal(faceIndex);
|
||||
|
||||
// Convert the face normal into the local-space of polyhedron 2
|
||||
const Vector3 faceNormalPolyhedron2Space = polyhedron1ToPolyhedron2.getOrientation() * faceNormal;
|
||||
|
||||
// Get the support point of polyhedron 2 in the inverse direction of face normal
|
||||
const Vector3 supportPoint = polyhedron2->getLocalSupportPointWithoutMargin(-faceNormalPolyhedron2Space, nullptr);
|
||||
|
||||
// Compute the penetration depth
|
||||
const Vector3 faceVertex = polyhedron1ToPolyhedron2 * polyhedron1->getVertexPosition(face.faceVertices[0]);
|
||||
decimal penetrationDepth = (faceVertex - supportPoint).dot(faceNormalPolyhedron2Space);
|
||||
|
||||
return penetrationDepth;
|
||||
}
|
||||
|
||||
// Test all the normals of a polyhedron for separating axis in the polyhedron vs polyhedron case
|
||||
decimal SATAlgorithm::testFaceDirectionPolyhedronVsPolyhedron(const ConvexPolyhedronShape* polyhedron1,
|
||||
const ConvexPolyhedronShape* polyhedron2,
|
||||
const Transform& polyhedron1ToPolyhedron2,
|
||||
uint& minFaceIndex) const {
|
||||
decimal SATAlgorithm::testFacesDirectionPolyhedronVsPolyhedron(const ConvexPolyhedronShape* polyhedron1,
|
||||
const ConvexPolyhedronShape* polyhedron2,
|
||||
const Transform& polyhedron1ToPolyhedron2,
|
||||
uint& minFaceIndex) const {
|
||||
|
||||
decimal minPenetrationDepth = DECIMAL_LARGEST;
|
||||
|
||||
// For each face of the first polyhedron
|
||||
for (uint f = 0; f < polyhedron1->getNbFaces(); f++) {
|
||||
|
||||
HalfEdgeStructure::Face face = polyhedron1->getFace(f);
|
||||
|
||||
// Get the face normal
|
||||
const Vector3 faceNormal = polyhedron1->getFaceNormal(f);
|
||||
|
||||
// Convert the face normal into the local-space of polyhedron 2
|
||||
const Vector3 faceNormalPolyhedron2Space = polyhedron1ToPolyhedron2.getOrientation() * faceNormal;
|
||||
|
||||
// Get the support point of polyhedron 2 in the inverse direction of face normal
|
||||
const Vector3 supportPoint = polyhedron2->getLocalSupportPointWithoutMargin(-faceNormalPolyhedron2Space, nullptr);
|
||||
|
||||
// Compute the penetration depth
|
||||
const Vector3 faceVertex = polyhedron1ToPolyhedron2 * polyhedron1->getVertexPosition(face.faceVertices[0]);
|
||||
decimal penetrationDepth = (faceVertex - supportPoint).dot(faceNormalPolyhedron2Space);
|
||||
decimal penetrationDepth = testSingleFaceDirectionPolyhedronVsPolyhedron(polyhedron1, polyhedron2,
|
||||
polyhedron1ToPolyhedron2, f);
|
||||
|
||||
// If the penetration depth is negative, we have found a separating axis
|
||||
if (penetrationDepth <= decimal(0.0)) {
|
||||
minFaceIndex = f;
|
||||
return penetrationDepth;
|
||||
}
|
||||
|
||||
|
|
|
@ -66,6 +66,17 @@ class SATAlgorithm {
|
|||
const Vector3& edge1Direction, const Vector3& edge2Direction,
|
||||
Vector3& outSeparatingAxis) const;
|
||||
|
||||
/// Return the penetration depth between two polyhedra along a face normal axis of the first polyhedron
|
||||
decimal testSingleFaceDirectionPolyhedronVsPolyhedron(const ConvexPolyhedronShape* polyhedron1,
|
||||
const ConvexPolyhedronShape* polyhedron2,
|
||||
const Transform& polyhedron1ToPolyhedron2,
|
||||
uint faceIndex) const;
|
||||
|
||||
|
||||
/// Test all the normals of a polyhedron for separating axis in the polyhedron vs polyhedron case
|
||||
decimal testFacesDirectionPolyhedronVsPolyhedron(const ConvexPolyhedronShape* polyhedron1, const ConvexPolyhedronShape* polyhedron2,
|
||||
const Transform& polyhedron1ToPolyhedron2, uint& minFaceIndex) const;
|
||||
|
||||
public :
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
@ -101,10 +112,6 @@ class SATAlgorithm {
|
|||
|
||||
/// Test collision between two convex meshes
|
||||
bool testCollisionConvexPolyhedronVsConvexPolyhedron(const NarrowPhaseInfo* narrowPhaseInfo, ContactManifoldInfo& contactManifoldInfo) const;
|
||||
|
||||
/// Test all the normals of a polyhedron for separating axis in the polyhedron vs polyhedron case
|
||||
decimal testFaceDirectionPolyhedronVsPolyhedron(const ConvexPolyhedronShape* polyhedron1, const ConvexPolyhedronShape* polyhedron2,
|
||||
const Transform& polyhedron1ToPolyhedron2, uint& minFaceIndex) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
|
||||
// Compute the narrow-phase collision detection a sphere and a convex polyhedron
|
||||
// Compute the narrow-phase collision detection between a sphere and a convex polyhedron
|
||||
// This technique is based on the "Robust Contact Creation for Physics Simulations" presentation
|
||||
// by Dirk Gregorius.
|
||||
bool SphereVsConvexPolyhedronAlgorithm::testCollision(const NarrowPhaseInfo* narrowPhaseInfo,
|
||||
|
@ -41,6 +41,9 @@ bool SphereVsConvexPolyhedronAlgorithm::testCollision(const NarrowPhaseInfo* nar
|
|||
GJKAlgorithm gjkAlgorithm;
|
||||
GJKAlgorithm::GJKResult result = gjkAlgorithm.testCollision(narrowPhaseInfo, contactManifoldInfo);
|
||||
|
||||
narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingGJK = true;
|
||||
narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingSAT = false;
|
||||
|
||||
// If we have found a contact point inside the margins (shallow penetration)
|
||||
if (result == GJKAlgorithm::GJKResult::COLLIDE_IN_MARGIN) {
|
||||
|
||||
|
@ -53,7 +56,12 @@ bool SphereVsConvexPolyhedronAlgorithm::testCollision(const NarrowPhaseInfo* nar
|
|||
|
||||
// Run the SAT algorithm to find the separating axis and compute contact point
|
||||
SATAlgorithm satAlgorithm;
|
||||
return satAlgorithm.testCollisionSphereVsConvexPolyhedron(narrowPhaseInfo, contactManifoldInfo);
|
||||
bool isColliding = satAlgorithm.testCollisionSphereVsConvexPolyhedron(narrowPhaseInfo, contactManifoldInfo);
|
||||
|
||||
narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingGJK = false;
|
||||
narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingSAT = true;
|
||||
|
||||
return isColliding;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -60,7 +60,7 @@ class SphereVsConvexPolyhedronAlgorithm : public NarrowPhaseAlgorithm {
|
|||
/// Deleted assignment operator
|
||||
SphereVsConvexPolyhedronAlgorithm& operator=(const SphereVsConvexPolyhedronAlgorithm& algorithm) = delete;
|
||||
|
||||
/// Compute the narrow-phase collision detection a sphere and a convex polyhedron
|
||||
/// Compute the narrow-phase collision detection between a sphere and a convex polyhedron
|
||||
virtual bool testCollision(const NarrowPhaseInfo* narrowPhaseInfo,
|
||||
ContactManifoldInfo& contactManifoldInfo) override;
|
||||
};
|
||||
|
|
|
@ -32,7 +32,6 @@ using namespace reactphysics3d;
|
|||
// Constructor
|
||||
OverlappingPair::OverlappingPair(ProxyShape* shape1, ProxyShape* shape2,
|
||||
int nbMaxContactManifolds, PoolAllocator& memoryAllocator)
|
||||
: mContactManifoldSet(shape1, shape2, memoryAllocator, nbMaxContactManifolds),
|
||||
mCachedSeparatingAxis(0.0, 1.0, 0.0) {
|
||||
: mContactManifoldSet(shape1, shape2, memoryAllocator, nbMaxContactManifolds) {
|
||||
|
||||
}
|
||||
|
|
|
@ -37,6 +37,51 @@ namespace reactphysics3d {
|
|||
// Type for the overlapping pair ID
|
||||
using overlappingpairid = std::pair<uint, uint>;
|
||||
|
||||
// Structure LastFrameCollisionInfo
|
||||
/**
|
||||
* This structure contains collision info about the last frame.
|
||||
* This is used for temporal coherence between frames.
|
||||
*/
|
||||
struct LastFrameCollisionInfo {
|
||||
|
||||
/// True if we have information about the previous frame
|
||||
bool isValid;
|
||||
|
||||
/// True if the two shapes were colliding in the previous frame
|
||||
bool wasColliding;
|
||||
|
||||
/// True if we were using GJK algorithm to check for collision in the previous frame
|
||||
bool wasUsingGJK;
|
||||
|
||||
/// True if we were using SAT algorithm to check for collision in the previous frame
|
||||
bool wasUsingSAT;
|
||||
|
||||
/// True if there was a narrow-phase collision
|
||||
/// in the previous frame
|
||||
bool wasCollidingLastFrame;
|
||||
|
||||
// ----- GJK Algorithm -----
|
||||
|
||||
/// Previous separating axis
|
||||
Vector3 gjkSeparatingAxis;
|
||||
|
||||
// SAT Algorithm
|
||||
bool satIsAxisFacePolyhedron1;
|
||||
bool satIsAxisFacePolyhedron2;
|
||||
uint satMinAxisFaceIndex;
|
||||
uint satMinEdge1Index;
|
||||
uint satMinEdge2Index;
|
||||
|
||||
/// Constructor
|
||||
LastFrameCollisionInfo() {
|
||||
|
||||
isValid = false;
|
||||
wasColliding = false;
|
||||
wasUsingSAT = false;
|
||||
wasUsingGJK = false;
|
||||
}
|
||||
};
|
||||
|
||||
// Class OverlappingPair
|
||||
/**
|
||||
* This class represents a pair of two proxy collision shapes that are overlapping
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|
@ -54,8 +99,8 @@ class OverlappingPair {
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|||
/// Set of persistent contact manifolds
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ContactManifoldSet mContactManifoldSet;
|
||||
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||||
/// Cached previous separating axis
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Vector3 mCachedSeparatingAxis;
|
||||
/// Collision information about the last frame (for temporal coherence)
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LastFrameCollisionInfo mLastFrameCollisionInfo;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -83,11 +128,8 @@ class OverlappingPair {
|
|||
/// Add a contact manifold
|
||||
void addContactManifold(const ContactManifoldInfo& contactManifoldInfo);
|
||||
|
||||
/// Return the cached separating axis
|
||||
Vector3 getCachedSeparatingAxis() const;
|
||||
|
||||
/// Set the cached separating axis
|
||||
void setCachedSeparatingAxis(const Vector3& axis);
|
||||
/// Return the last frame collision info
|
||||
LastFrameCollisionInfo& getLastFrameCollisionInfo();
|
||||
|
||||
/// Return the number of contacts in the cache
|
||||
uint getNbContactPoints() const;
|
||||
|
@ -124,17 +166,11 @@ inline void OverlappingPair::addContactManifold(const ContactManifoldInfo& conta
|
|||
mContactManifoldSet.addContactManifold(contactManifoldInfo);
|
||||
}
|
||||
|
||||
// Return the cached separating axis
|
||||
inline Vector3 OverlappingPair::getCachedSeparatingAxis() const {
|
||||
return mCachedSeparatingAxis;
|
||||
// Return the last frame collision info
|
||||
inline LastFrameCollisionInfo& OverlappingPair::getLastFrameCollisionInfo() {
|
||||
return mLastFrameCollisionInfo;
|
||||
}
|
||||
|
||||
// Set the cached separating axis
|
||||
inline void OverlappingPair::setCachedSeparatingAxis(const Vector3& axis) {
|
||||
mCachedSeparatingAxis = axis;
|
||||
}
|
||||
|
||||
|
||||
// Return the number of contact points in the contact manifold
|
||||
inline uint OverlappingPair::getNbContactPoints() const {
|
||||
return mContactManifoldSet.getTotalNbContactPoints();
|
||||
|
|
Loading…
Reference in New Issue
Block a user