diff --git a/sources/reactphysics3d/collision/ContactInfo.h b/sources/reactphysics3d/collision/ContactInfo.h index d52e792b..a795526d 100644 --- a/sources/reactphysics3d/collision/ContactInfo.h +++ b/sources/reactphysics3d/collision/ContactInfo.h @@ -40,8 +40,8 @@ struct ContactInfo { // TODO : Use polymorphism here (change OBB into BoundingVolume to be more general) const OBB* const obb1; // Body pointer of the first bounding volume const OBB* const obb2; // Body pointer of the second bounding volume - const Vector3D normal; // Normal vector the the collision contact - const double penetrationDepth; // Penetration depth of the contact + const Vector3D normal; // Normal vector the the collision contact + const double penetrationDepth; // Penetration depth of the contact ContactInfo(const OBB* const obb1, const OBB* const obb2, const Vector3D& normal, double penetrationDepth); // Constructor };