diff --git a/sources/reactphysics3d/constraint/Contact.cpp b/sources/reactphysics3d/constraint/Contact.cpp index 0b38b6cf..4bf86736 100644 --- a/sources/reactphysics3d/constraint/Contact.cpp +++ b/sources/reactphysics3d/constraint/Contact.cpp @@ -24,8 +24,7 @@ using namespace reactphysics3d; // Constructor -Contact::Contact(Body* const body1, Body* const body2, const Vector3D& normal, - const std::vector& points) +Contact::Contact(Body* const body1, Body* const body2, const Vector3D& normal, const std::vector& points) :Constraint(body1, body2), normal(normal), points(points) { } diff --git a/sources/reactphysics3d/constraint/Contact.h b/sources/reactphysics3d/constraint/Contact.h index 7b7d96a8..ff48efce 100644 --- a/sources/reactphysics3d/constraint/Contact.h +++ b/sources/reactphysics3d/constraint/Contact.h @@ -39,11 +39,11 @@ namespace reactphysics3d { class Contact : public Constraint { private : Vector3D normal; // Normal vector of the contact (From body1 toward body2) - std::vector points; // Contact points + std::vector points; // Contact points public : Contact(Body* const body1, Body* const body2, const Vector3D& normal, - const std::vector& points); // Constructor + const std::vector& points); // Constructor virtual ~Contact(); // Destructor Vector3D getNormal() const; // Return the normal vector of the contact