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Daniel Chappuis 2020-08-13 23:50:25 +02:00
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@ -22,6 +22,7 @@ do not hesitate to take a look at the user manual.
- Issue with concave vs convex shape collision detection has been fixed
- Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed)
- Issue with sphere radius in DebugRenderer
- Issue [#157](https://github.com/DanielChappuis/reactphysics3d/issues/157) with matrix to quaternion conversion has been fixed
## Version 0.8.0 (May 31, 2020)