Add new memory allocator HeapAllocator
This commit is contained in:
parent
581f642280
commit
77940a43f7
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@ -169,6 +169,7 @@ SET (REACTPHYSICS3D_HEADERS
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"src/memory/MemoryAllocator.h"
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"src/memory/MemoryAllocator.h"
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"src/memory/PoolAllocator.h"
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"src/memory/PoolAllocator.h"
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"src/memory/SingleFrameAllocator.h"
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"src/memory/SingleFrameAllocator.h"
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"src/memory/HeapAllocator.h"
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"src/memory/DefaultAllocator.h"
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"src/memory/DefaultAllocator.h"
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"src/memory/MemoryManager.h"
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"src/memory/MemoryManager.h"
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"src/containers/Stack.h"
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"src/containers/Stack.h"
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@ -267,6 +268,7 @@ SET (REACTPHYSICS3D_SOURCES
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"src/mathematics/Vector3.cpp"
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"src/mathematics/Vector3.cpp"
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"src/memory/PoolAllocator.cpp"
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"src/memory/PoolAllocator.cpp"
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"src/memory/SingleFrameAllocator.cpp"
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"src/memory/SingleFrameAllocator.cpp"
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"src/memory/HeapAllocator.cpp"
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"src/memory/MemoryManager.cpp"
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"src/memory/MemoryManager.cpp"
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"src/utils/Profiler.cpp"
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"src/utils/Profiler.cpp"
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"src/utils/Logger.cpp"
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"src/utils/Logger.cpp"
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@ -180,6 +180,9 @@ void DynamicsWorld::solveContactsAndConstraints(decimal timeStep) {
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}
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}
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mContactSolverSystem.storeImpulses();
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mContactSolverSystem.storeImpulses();
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// Reset the contact solver
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mContactSolverSystem.reset();
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}
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}
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// Solve the position error correction of the constraints
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// Solve the position error correction of the constraints
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272
src/memory/HeapAllocator.cpp
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272
src/memory/HeapAllocator.cpp
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@ -0,0 +1,272 @@
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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2018 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "HeapAllocator.h"
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#include "MemoryManager.h"
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#include <cstdlib>
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#include <cassert>
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#include <iostream>
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using namespace reactphysics3d;
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size_t HeapAllocator::INIT_ALLOCATED_SIZE = 1024;
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// Constructor
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HeapAllocator::HeapAllocator(MemoryAllocator& baseAllocator)
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: mBaseAllocator(baseAllocator), mAllocatedMemory(0), mMemoryUnits(nullptr), mCachedFreeUnit(nullptr),
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mNbTimesAllocateMethodCalled(0), mDebug(baseAllocator) {
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reserve(INIT_ALLOCATED_SIZE);
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}
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// Destructor
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HeapAllocator::~HeapAllocator() {
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for (auto it = mDebug.begin(); it != mDebug.end(); ++it) {
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std::cout << "Size: " << (*it).first << " -> " << (*it).second << std::endl;
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}
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#ifndef NDEBUG
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// Check that the allocate() and release() methods have been called the same
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// number of times to avoid memory leaks.
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assert(mNbTimesAllocateMethodCalled == 0);
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#endif
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// Release the memory allocated for memory unit
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MemoryUnitHeader* unit = mMemoryUnits;
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while (unit != nullptr) {
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assert(!unit->isAllocated);
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MemoryUnitHeader* nextUnit = unit->nextUnit;
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// Destroy the unit
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unit->~MemoryUnitHeader();
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mBaseAllocator.release(static_cast<void*>(unit), unit->size + sizeof(MemoryUnitHeader));
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unit = nextUnit;
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}
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}
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/// Split a memory unit in two units. One of size "size" and the second with
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/// left over space. The second unit is put into the free memory units
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void HeapAllocator::splitMemoryUnit(MemoryUnitHeader* unit, size_t size) {
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assert(size <= unit->size);
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assert(!unit->isAllocated);
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// Split the free memory unit in two memory units, one with the requested memory size
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// and a second one with the left over space
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if (size + sizeof(MemoryUnitHeader) < unit->size) {
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assert(unit->size - size > 0);
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// Create a new memory unit with left over space
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unsigned char* newUnitLocation = (reinterpret_cast<unsigned char*>(unit)) + sizeof(MemoryUnitHeader) + size;
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MemoryUnitHeader* newUnit = new (static_cast<void*>(newUnitLocation)) MemoryUnitHeader(unit->size - sizeof(MemoryUnitHeader) - size, unit, unit->nextUnit, unit->isNextContiguousMemory);
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assert(newUnit->nextUnit != newUnit);
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unit->nextUnit = newUnit;
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if (newUnit->nextUnit != nullptr) {
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newUnit->nextUnit->previousUnit = newUnit;
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}
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assert(unit->nextUnit != unit);
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unit->isNextContiguousMemory = true;
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unit->size = size;
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assert(unit->previousUnit == nullptr || unit->previousUnit->nextUnit == unit);
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assert(unit->nextUnit == nullptr || unit->nextUnit->previousUnit == unit);
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assert(newUnit->previousUnit == nullptr || newUnit->previousUnit->nextUnit == newUnit);
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assert(newUnit->nextUnit == nullptr || newUnit->nextUnit->previousUnit == newUnit);
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}
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}
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// Allocate memory of a given size (in bytes) and return a pointer to the
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// allocated memory.
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void* HeapAllocator::allocate(size_t size) {
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assert(size > 0);
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// We cannot allocate zero bytes
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if (size == 0) return nullptr;
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if (mDebug.containsKey(size)) {
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mDebug[size]++;
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}
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else {
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mDebug.add(Pair<size_t, int>(size, 1));
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}
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#ifndef NDEBUG
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mNbTimesAllocateMethodCalled++;
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#endif
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MemoryUnitHeader* currentUnit = mMemoryUnits;
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assert(mMemoryUnits->previousUnit == nullptr);
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// If there is a cached free memory unit
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if (mCachedFreeUnit != nullptr) {
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assert(!mCachedFreeUnit->isAllocated);
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// If the cached free memory unit matches the request
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if (size <= mCachedFreeUnit->size) {
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currentUnit = mCachedFreeUnit;
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mCachedFreeUnit = nullptr;
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}
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}
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// For each memory unit
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while (currentUnit != nullptr) {
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// If we have found a free memory unit with size large enough for the allocation request
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if (!currentUnit->isAllocated && size <= currentUnit->size) {
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// Split the free memory unit in two memory units, one with the requested memory size
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// and a second one with the left over space
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splitMemoryUnit(currentUnit, size);
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break;
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}
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currentUnit = currentUnit->nextUnit;
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}
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// If we have not found a large enough memory unit we need to allocate more memory
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if (currentUnit == nullptr) {
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reserve((mAllocatedMemory + size) * 2);
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assert(mCachedFreeUnit != nullptr);
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assert(!mCachedFreeUnit->isAllocated);
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// The cached free memory unit is large enough at this point
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currentUnit = mCachedFreeUnit;
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assert(currentUnit->size >= size);
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splitMemoryUnit(currentUnit, size);
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}
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currentUnit->isAllocated = true;
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// Cache the next memory unit if it is not allocated
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if (currentUnit->nextUnit != nullptr && !currentUnit->nextUnit->isAllocated) {
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mCachedFreeUnit = currentUnit->nextUnit;
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}
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// Return a pointer to the memory area inside the unit
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return static_cast<void*>(reinterpret_cast<unsigned char*>(currentUnit) + sizeof(MemoryUnitHeader));
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}
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// Release previously allocated memory.
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void HeapAllocator::release(void* pointer, size_t size) {
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assert(size > 0);
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// Cannot release a 0-byte allocated memory
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if (size == 0) return;
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mDebug[size]--;
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if (mDebug[size] == 0) {
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mDebug.remove(size);
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}
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#ifndef NDEBUG
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mNbTimesAllocateMethodCalled--;
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#endif
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unsigned char* unitLocation = static_cast<unsigned char*>(pointer) - sizeof(MemoryUnitHeader);
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MemoryUnitHeader* unit = reinterpret_cast<MemoryUnitHeader*>(unitLocation);
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assert(unit->isAllocated);
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unit->isAllocated = false;
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MemoryUnitHeader* currentUnit = unit;
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// If the previous unit is not allocated and memory is contiguous to the current unit
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if (unit->previousUnit != nullptr && !unit->previousUnit->isAllocated && unit->previousUnit->isNextContiguousMemory) {
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currentUnit = unit->previousUnit;
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// Merge the two contiguous memory units
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mergeUnits(unit->previousUnit, unit);
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}
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// If the next unit is not allocated and memory is contiguous to the current unit
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if (currentUnit->nextUnit != nullptr && !currentUnit->nextUnit->isAllocated && currentUnit->isNextContiguousMemory) {
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// Merge the two contiguous memory units
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mergeUnits(currentUnit, currentUnit->nextUnit);
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}
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mCachedFreeUnit = currentUnit;
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}
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// Merge two contiguous memory units that are not allocated.
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/// Memory unit 2 will be merged into memory unit 1 and memory unit 2 will be removed
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void HeapAllocator::mergeUnits(MemoryUnitHeader* unit1, MemoryUnitHeader* unit2) {
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assert(unit2->previousUnit == unit1);
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assert(unit1->nextUnit == unit2);
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assert(!unit1->isAllocated);
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assert(!unit2->isAllocated);
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assert(unit1->isNextContiguousMemory);
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unit1->size += unit2->size + sizeof(MemoryUnitHeader);
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unit1->nextUnit = unit2->nextUnit;
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assert(unit1->nextUnit != unit1);
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if (unit2->nextUnit != nullptr) {
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unit2->nextUnit->previousUnit = unit1;
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}
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unit1->isNextContiguousMemory = unit2->isNextContiguousMemory;
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// Destroy unit 2
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unit2->~MemoryUnitHeader();
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assert(unit1->previousUnit == nullptr || unit1->previousUnit->nextUnit == unit1);
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assert(unit1->nextUnit == nullptr || unit1->nextUnit->previousUnit == unit1);
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}
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// Reserve more memory for the allocator
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void HeapAllocator::reserve(size_t sizeToAllocate) {
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// Allocate memory
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void* memory = mBaseAllocator.allocate(sizeToAllocate + sizeof(MemoryUnitHeader));
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assert(memory != nullptr);
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// Create a new memory unit for the allocated memory
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MemoryUnitHeader* memoryUnit = new (memory) MemoryUnitHeader(sizeToAllocate, nullptr, mMemoryUnits, false);
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if (mMemoryUnits != nullptr) {
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mMemoryUnits->previousUnit = memoryUnit;
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}
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// Add the memory unit at the beginning of the linked-list of memory units
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mMemoryUnits = memoryUnit;
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mCachedFreeUnit = mMemoryUnits;
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mAllocatedMemory += sizeToAllocate;
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}
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149
src/memory/HeapAllocator.h
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149
src/memory/HeapAllocator.h
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@ -0,0 +1,149 @@
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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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* Copyright (c) 2010-2018 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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|
* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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#ifndef REACTPHYSICS3D_HEAP_ALLOCATOR_H
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#define REACTPHYSICS3D_HEAP_ALLOCATOR_H
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// Libraries
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#include "configuration.h"
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#include "MemoryAllocator.h"
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#include <cassert>
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#include <containers/Map.h>
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/// ReactPhysics3D namespace
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namespace reactphysics3d {
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// Class HeapAllocator
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/**
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* This class is used to efficiently allocate memory on the heap.
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* It is used to allocate memory that cannot be allocated in a single frame allocator or a pool allocator.
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*/
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class HeapAllocator : public MemoryAllocator {
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private :
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// -------------------- Internal Classes -------------------- //
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// Structure MemoryUnitHeader
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/**
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* Represent the header of a memory unit in the heap
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*/
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struct MemoryUnitHeader {
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public :
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// -------------------- Attributes -------------------- //
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/// Size in bytes of the allocated memory unit
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size_t size;
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/// True if the memory unit is currently allocated
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bool isAllocated;
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/// Pointer to the previous memory unit
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MemoryUnitHeader* previousUnit;
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/// Pointer to the next memory unit
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MemoryUnitHeader* nextUnit;
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/// True if the next memory unit has been allocated with the same call to malloc()
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bool isNextContiguousMemory;
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// -------------------- Methods -------------------- //
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MemoryUnitHeader(size_t size, MemoryUnitHeader* previousUnit, MemoryUnitHeader* nextUnit, bool isNextContiguousMemory)
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: size(size), isAllocated(false), previousUnit(previousUnit),
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nextUnit(nextUnit), isNextContiguousMemory(isNextContiguousMemory) {
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assert(size > 0);
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}
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};
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// -------------------- Constants -------------------- //
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||||||
|
static size_t INIT_ALLOCATED_SIZE;
|
||||||
|
|
||||||
|
// -------------------- Attributes -------------------- //
|
||||||
|
|
||||||
|
/// Base memory allocator
|
||||||
|
MemoryAllocator& mBaseAllocator;
|
||||||
|
|
||||||
|
/// Allocated memory (in bytes)
|
||||||
|
size_t mAllocatedMemory;
|
||||||
|
|
||||||
|
/// Pointer to the first memory unit of the linked-list
|
||||||
|
MemoryUnitHeader* mMemoryUnits;
|
||||||
|
|
||||||
|
/// Pointer to a cached free memory unit
|
||||||
|
MemoryUnitHeader* mCachedFreeUnit;
|
||||||
|
|
||||||
|
// TODO : REMOVE THIS
|
||||||
|
Map<size_t, int> mDebug;
|
||||||
|
|
||||||
|
#ifndef NDEBUG
|
||||||
|
/// This variable is incremented by one when the allocate() method has been
|
||||||
|
/// called and decreased by one when the release() method has been called.
|
||||||
|
/// This variable is used in debug mode to check that the allocate() and release()
|
||||||
|
/// methods are called the same number of times
|
||||||
|
int mNbTimesAllocateMethodCalled;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// -------------------- Methods -------------------- //
|
||||||
|
|
||||||
|
/// Split a memory unit in two units. One of size "size" and the second with
|
||||||
|
/// left over space. The second unit is put into the free memory units
|
||||||
|
void splitMemoryUnit(MemoryUnitHeader* unit, size_t size);
|
||||||
|
|
||||||
|
// Merge two contiguous memory units that are not allocated.
|
||||||
|
void mergeUnits(MemoryUnitHeader* unit1, MemoryUnitHeader* unit2);
|
||||||
|
|
||||||
|
public :
|
||||||
|
|
||||||
|
// -------------------- Methods -------------------- //
|
||||||
|
|
||||||
|
/// Constructor
|
||||||
|
HeapAllocator(MemoryAllocator& baseAllocator);
|
||||||
|
|
||||||
|
/// Destructor
|
||||||
|
virtual ~HeapAllocator() override;
|
||||||
|
|
||||||
|
/// Assignment operator
|
||||||
|
HeapAllocator& operator=(HeapAllocator& allocator) = default;
|
||||||
|
|
||||||
|
/// Allocate memory of a given size (in bytes) and return a pointer to the
|
||||||
|
/// allocated memory.
|
||||||
|
virtual void* allocate(size_t size) override;
|
||||||
|
|
||||||
|
/// Release previously allocated memory.
|
||||||
|
virtual void release(void* pointer, size_t size) override;
|
||||||
|
|
||||||
|
/// Reserve more memory for the allocator
|
||||||
|
void reserve(size_t sizeToAllocate);
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -31,7 +31,8 @@ using namespace reactphysics3d;
|
||||||
// Constructor
|
// Constructor
|
||||||
MemoryManager::MemoryManager(MemoryAllocator* baseAllocator) :
|
MemoryManager::MemoryManager(MemoryAllocator* baseAllocator) :
|
||||||
mBaseAllocator(baseAllocator == nullptr ? &mDefaultAllocator : baseAllocator),
|
mBaseAllocator(baseAllocator == nullptr ? &mDefaultAllocator : baseAllocator),
|
||||||
mPoolAllocator(baseAllocator == nullptr ? mDefaultAllocator : *baseAllocator),
|
mHeapAllocator(*mBaseAllocator),
|
||||||
mSingleFrameAllocator(baseAllocator == nullptr ? mDefaultAllocator : *baseAllocator) {
|
mPoolAllocator(mHeapAllocator),
|
||||||
|
mSingleFrameAllocator(mHeapAllocator) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,6 +29,7 @@
|
||||||
// Libraries
|
// Libraries
|
||||||
#include "memory/DefaultAllocator.h"
|
#include "memory/DefaultAllocator.h"
|
||||||
#include "memory/PoolAllocator.h"
|
#include "memory/PoolAllocator.h"
|
||||||
|
#include "memory/HeapAllocator.h"
|
||||||
#include "memory/SingleFrameAllocator.h"
|
#include "memory/SingleFrameAllocator.h"
|
||||||
|
|
||||||
/// Namespace ReactPhysics3D
|
/// Namespace ReactPhysics3D
|
||||||
|
@ -40,7 +41,11 @@ class MemoryAllocator;
|
||||||
// Class MemoryManager
|
// Class MemoryManager
|
||||||
/**
|
/**
|
||||||
* The memory manager is used to store the different memory allocators that are used
|
* The memory manager is used to store the different memory allocators that are used
|
||||||
* by the library.
|
* by the library. The base allocator is either the default allocator (malloc/free) of a custom
|
||||||
|
* allocated specified by the user. The HeapAllocator is used on top of the base allocator.
|
||||||
|
* The SingleFrameAllocator is used for memory that is allocated only during a frame and the PoolAllocator
|
||||||
|
* is used to allocated objects of small size. Both SingleFrameAllocator and PoolAllocator will fall back to
|
||||||
|
* HeapAllocator if an allocation request cannot be fulfilled.
|
||||||
*/
|
*/
|
||||||
class MemoryManager {
|
class MemoryManager {
|
||||||
|
|
||||||
|
@ -52,6 +57,9 @@ class MemoryManager {
|
||||||
/// Pointer to the base memory allocator to use
|
/// Pointer to the base memory allocator to use
|
||||||
MemoryAllocator* mBaseAllocator;
|
MemoryAllocator* mBaseAllocator;
|
||||||
|
|
||||||
|
/// Memory heap allocator
|
||||||
|
HeapAllocator mHeapAllocator;
|
||||||
|
|
||||||
/// Memory pool allocator
|
/// Memory pool allocator
|
||||||
PoolAllocator mPoolAllocator;
|
PoolAllocator mPoolAllocator;
|
||||||
|
|
||||||
|
|
|
@ -99,6 +99,13 @@ void ContactSolverSystem::init(List<ContactManifold>* contactManifolds, List<Con
|
||||||
warmStart();
|
warmStart();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Release allocated memory
|
||||||
|
void ContactSolverSystem::reset() {
|
||||||
|
|
||||||
|
if (mAllContactPoints->size() > 0) mMemoryManager.release(MemoryManager::AllocationType::Frame, mContactPoints, sizeof(ContactPointSolver) * mAllContactPoints->size());
|
||||||
|
if (mAllContactManifolds->size() > 0) mMemoryManager.release(MemoryManager::AllocationType::Frame, mContactConstraints, sizeof(ContactManifoldSolver) * mAllContactManifolds->size());
|
||||||
|
}
|
||||||
|
|
||||||
// Initialize the constraint solver for a given island
|
// Initialize the constraint solver for a given island
|
||||||
void ContactSolverSystem::initializeForIsland(uint islandIndex) {
|
void ContactSolverSystem::initializeForIsland(uint islandIndex) {
|
||||||
|
|
||||||
|
|
|
@ -382,6 +382,9 @@ class ContactSolverSystem {
|
||||||
/// Solve the contacts
|
/// Solve the contacts
|
||||||
void solve();
|
void solve();
|
||||||
|
|
||||||
|
/// Release allocated memory
|
||||||
|
void reset();
|
||||||
|
|
||||||
/// Return true if the split impulses position correction technique is used for contacts
|
/// Return true if the split impulses position correction technique is used for contacts
|
||||||
bool isSplitImpulseActive() const;
|
bool isSplitImpulseActive() const;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user