git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@171 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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sources/reactphysics3d/engine/CollisionWorld.cpp
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sources/reactphysics3d/engine/CollisionWorld.cpp
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "CollisionWorld.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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CollisionWorld::CollisionWorld(const Vector3D& gravity)
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:DynamicWorld(gravity) {
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}
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// Destructor
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CollisionWorld::~CollisionWorld() {
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}
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// Add a constraint
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void CollisionWorld::addConstraint(Constraint* constraint) throw(std::invalid_argument) {
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// TODO : Implement this method
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}
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// Remove a constraint
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void CollisionWorld::removeConstraint(Constraint* constraint) throw(std::invalid_argument) {
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// TODO : Implement this method
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}
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sources/reactphysics3d/engine/CollisionWorld.h
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sources/reactphysics3d/engine/CollisionWorld.h
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef COLLISIONWORLD_H
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#define COLLISIONWORLD_H
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// Libraries
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#include <vector>
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#include <stdexcept>
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#include "DynamicWorld.h"
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#include "../constraint/Constraint.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class CollisionWorld :
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This class represent a physics world where bodies can collide
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against each other. This class inherits from the class
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DynamicWorld.
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-------------------------------------------------------------------
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*/
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class CollisionWorld : public DynamicWorld {
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private :
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std::vector<Constraint*> constraintList; // List that contains all the current constraints
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public :
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CollisionWorld(const Vector3D& gravity); // Constructor
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~CollisionWorld(); // Destructor
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void addConstraint(Constraint* constraint) throw(std::invalid_argument); // Add a constraint
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void removeConstraint(Constraint* constraint) throw(std::invalid_argument); // Remove a constraint
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std::vector<Constraint*>::const_iterator getConstraintListStartIterator() const; // Return a start iterator on the constraint list
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std::vector<Constraint*>::const_iterator getConstraintListEndIterator() const; // Return a end iterator on the constraint list
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};
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// Return a start iterator on the constraint list
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inline std::vector<Constraint*>::const_iterator CollisionWorld::getConstraintListStartIterator() const {
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return constraintList.begin();
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}
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// Return a end iterator on the constraint list
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inline std::vector<Constraint*>::const_iterator CollisionWorld::getConstraintListEndIterator() const {
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return constraintList.end();
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}
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} // End of the ReactPhysics3D namespace
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#endif
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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// Constructor
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// Constructor
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PhysicsWorld::PhysicsWorld(const Vector3D& gravity) : gravity(gravity), isGravityOn(true) {
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PhysicsWorld::PhysicsWorld(const Vector3D& gravity)
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: gravity(gravity), isGravityOn(true) {
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}
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}
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