Edit changelog file

This commit is contained in:
Daniel Chappuis 2022-01-02 00:51:05 +01:00
parent b7882b73c9
commit 7bd1636195

View File

@ -1,13 +1,10 @@
# Changelog # Changelog
## Release candidate ## Version 0.9.0 (January 3, 2022)
Note that this release contains some public API changes. Please read carefully the following changes before upgrading to this new version and
do not hesitate to take a look at the user manual.
### Added ### Added
- The performance of the collision detection and rigid bodies simulation (PhysicsWorld::update() method) has been improved significantly (1.7x speedup measured in [PEEL](https://github.com/Pierre-Terdiman/PEEL) scenes) - The performance of the collision detection and rigid bodies simulation (PhysicsWorld::update() method) has been improved significantly (1.7x speedup on average measured in [PEEL](https://github.com/Pierre-Terdiman/PEEL) scenes)
- Method RigidBody::resetForce() to reset the accumulated external force on a rigid body has been added - Method RigidBody::resetForce() to reset the accumulated external force on a rigid body has been added
- Method RigidBody::resetTorque() to reset the accumulated external torque on a rigid body has been added - Method RigidBody::resetTorque() to reset the accumulated external torque on a rigid body has been added
- Constructors with local-space anchor/axis have been added to BallAndSocketJointInfo, HingeJointInfo, FixedJointInfo and SliderJointInfo classes - Constructors with local-space anchor/axis have been added to BallAndSocketJointInfo, HingeJointInfo, FixedJointInfo and SliderJointInfo classes
@ -67,9 +64,9 @@ do not hesitate to take a look at the user manual.
- Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method - Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method
- Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method - Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method
- Issue in copy-constructors in Map and Set classes - Issue in copy-constructors in Map and Set classes
- A lot of code warnings have been fixed [#221](https://github.com/DanielChappuis/reactphysics3d/issues/221)[#222](https://github.com/DanielChappuis/reactphysics3d/issues/222)[#223](https://github.com/DanielChappuis/reactphysics3d/issues/223)[#224](https://github.com/DanielChappuis/reactphysics3d/issues/224) - A lot of code warnings have been fixed [#221](https://github.com/DanielChappuis/reactphysics3d/issues/221), [#222](https://github.com/DanielChappuis/reactphysics3d/issues/222), [#223](https://github.com/DanielChappuis/reactphysics3d/issues/223) and [#224](https://github.com/DanielChappuis/reactphysics3d/issues/224)
- The default warning level is not set anymore in CMakeLists.txt file (Issue [#220](https://github.com/DanielChappuis/reactphysics3d/issues/220)) - The default warning level is not set anymore in CMakeLists.txt file (Issue [#220](https://github.com/DanielChappuis/reactphysics3d/issues/220))
- Issue with collision not working when setting a body to be static before calling updateMassPropertiesFromColliders() (Issue [#225](https://github.com/DanielChappuis/reactphysics3d/issues/225)) - Issue [#225](https://github.com/DanielChappuis/reactphysics3d/issues/225) with collision not working when setting a body to be static before calling updateMassPropertiesFromColliders()
## Version 0.8.0 (May 31, 2020) ## Version 0.8.0 (May 31, 2020)