diff --git a/sources/reactphysics3d/Matrix.cpp b/sources/reactphysics3d/Matrix.cpp
deleted file mode 100644
index cf48744c..00000000
--- a/sources/reactphysics3d/Matrix.cpp
+++ /dev/null
@@ -1,415 +0,0 @@
-/****************************************************************************
- * Copyright (C) 2009 Daniel Chappuis *
- ****************************************************************************
- * This file is part of ReactPhysics3D. *
- * *
- * ReactPhysics3D is free software: you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation, either version 3 of the License, or *
- * (at your option) any later version. *
- * *
- * ReactPhysics3D is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with ReactPhysics3D. If not, see . *
- ***************************************************************************/
-
-// Libraries
-#include
-#include "Matrix.h"
-
-// Namespaces
-using namespace reactphysics3d;
-
-// Constructor of the class Matrix
-Matrix::Matrix(int nbRow, int nbColumn) throw(std::invalid_argument)
- :nbRow(nbRow),nbColumn(nbColumn) {
- // Check the arguments
- if (nbRow>0 && nbColumn>0) {
-
- // Create the two dimensional dynamic array
- array = new double*[nbRow];
-
- assert(array != 0); // Array pointer musn't be null
-
- for(int i=0; iarray;
-}
-
-
-// Function that return the cofactor matrix by removing row i and column j
-Matrix Matrix::getCofactor(int i, int j) const throw(std::invalid_argument) {
- // If i and j are in the matrix
- if (0<= i && i < nbRow && 0<= j && j 0) {
- // Create a new matrix
- Matrix identityMatrix(dimension,dimension);
-
- // Fill in the identity matrix
- for(int i=0; igetValue(i,j) + matrix2.getValue(i,j));
- }
- }
-
- // Return the sum matrix
- return sumMatrix;
- }
- else {
- // We throw an MathematicsException
- throw MathematicsException("MathematicsException : Addition of the matrices isn't possible beacause the size of the matrices aren't the same");
- }
-}
-
-// Definition of the operator - for the substraction of two matrices with references
-Matrix Matrix::operator-(const Matrix& matrix2) const throw(MathematicsException) {
- if (nbRow == matrix2.nbRow && nbColumn == matrix2.nbColumn) {
- // Create a new matrix
- Matrix sumMatrix(nbRow, nbColumn);
-
- // Substract the two matrices
- for(int i=0; inbColumn; ++j) {
- sumMatrix.setValue(i, j, this->getValue(i,j) - matrix2.getValue(i,j));
- }
- }
-
- // Return the sum matrix
- return sumMatrix;
- }
- else {
- // We throw a MathematicsException
- throw MathematicsException("MathematicsException : Substraction of the matrices isn't possible beacause the size of the matrices aren't the same");
- }
-}
-
-// Overloaded operator * for the multiplication of the matrix with a number
-Matrix Matrix::operator*(double nb) const {
- // Creation of the result matrix
- Matrix result(nbRow,nbColumn);
-
- // Multiplication of the matrix with the number
- for(int i=0; isetValue(i,j, matrix2.getValue(i,j));
- }
- }
- }
-
- // Return a reference to the matrix
- return *this;
- }
- else {
- // Throw a MathematicsException
- throw MathematicsException("MathematicsException : Assignment impossible because the size of the matrices aren't the same !");
- }
-}
-
-// Overloaded operator for equality condition
-bool Matrix::operator==(const Matrix& matrix2) const throw(MathematicsException) {
- // Check if the matrices dimensions are compatible
- if (nbRow == matrix2.nbRow && nbColumn == matrix2.nbColumn) {
- for (int i=0; i