Allow to change the gravity vector of the DynamicsWorld
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@ -220,6 +220,9 @@ class DynamicsWorld : public CollisionWorld {
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/// Return the gravity vector of the world
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Vector3 getGravity() const;
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/// Set the gravity vector of the world
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void setGravity(Vector3& gravity);
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/// Return if the gravity is on
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bool isGravityEnabled() const;
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@ -366,6 +369,14 @@ inline Vector3 DynamicsWorld::getGravity() const {
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return mGravity;
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}
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// Set the gravity vector of the world
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/**
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* @param gravity The gravity vector (in meter per seconds squared)
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*/
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inline Vector3 DynamicsWorld::setGravity(Vector3& gravity) {
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mGravity = gravity;
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}
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// Return if the gravity is enaled
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/**
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* @return True if the gravity is enabled in the world
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