Modify the epsilon parameter of the approxEqual() method
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@ -37,7 +37,7 @@ namespace reactphysics3d {
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// function to test if two real numbers are (almost) equal
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// function to test if two real numbers are (almost) equal
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// We test if two numbers a and b are such that (a-b) are in [-EPSILON; EPSILON]
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// We test if two numbers a and b are such that (a-b) are in [-EPSILON; EPSILON]
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inline bool approxEqual(decimal a, decimal b, decimal epsilon = 1.0e-10) {
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inline bool approxEqual(decimal a, decimal b, decimal epsilon = MACHINE_EPSILON) {
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decimal difference = a - b;
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decimal difference = a - b;
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return (difference < epsilon && difference > -epsilon);
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return (difference < epsilon && difference > -epsilon);
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}
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}
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