diff --git a/sources/reactphysics3d/mathematics/Polygon3D.cpp b/sources/reactphysics3d/mathematics/Polygon3D.cpp
deleted file mode 100644
index d8005fd1..00000000
--- a/sources/reactphysics3d/mathematics/Polygon3D.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/****************************************************************************
-* Copyright (C) 2009 Daniel Chappuis *
-****************************************************************************
-* This file is part of ReactPhysics3D. *
-* *
-* ReactPhysics3D is free software: you can redistribute it and/or modify *
-* it under the terms of the GNU Lesser General Public License as published *
-* by the Free Software Foundation, either version 3 of the License, or *
-* (at your option) any later version. *
-* *
-* ReactPhysics3D is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU Lesser General Public License for more details. *
-* *
-* You should have received a copy of the GNU Lesser General Public License *
-* along with ReactPhysics3D. If not, see . *
-***************************************************************************/
-
-// Libraries
-#include "Polygon3D.h"
-
-// We want to use the ReactPhysics3D namespace
-using namespace reactphysics3d;
-
-// Constructor
-Polygon3D::Polygon3D(const std::vector& vertexList)
- :vertexList(vertexList) {
-
-}
-
-// Destructor
-Polygon3D::~Polygon3D() {
-
-}
-
-// TODO : Delete this function if not needed
-// Return true if a point is in the same plane and inside the polygon
-// Hypothesis : The point has to be on the same plane as the polygon.
-/*
-bool Polygon3D::isPointInside(const Vector3D& point) const {
- // TODO : Implement this method
-}
-*/
-
-// TODO : Delete this function if not needed
-// Return the intersection point between a segment and an egde of the polygon.
-// Hypothesis : The segment must be in the same plane as the polygon and it
-// must intersection with at least one edge of the polygon.
-/*
-Vector3D Polygon3D::getEdgeIntersectionWithSegment(const Segment3D& segment) const {
- // TODO : Implement this method
-}
-*/
-
-
diff --git a/sources/reactphysics3d/mathematics/Polygon3D.h b/sources/reactphysics3d/mathematics/Polygon3D.h
deleted file mode 100644
index 3c66c228..00000000
--- a/sources/reactphysics3d/mathematics/Polygon3D.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/****************************************************************************
-* Copyright (C) 2009 Daniel Chappuis *
-****************************************************************************
-* This file is part of ReactPhysics3D. *
-* *
-* ReactPhysics3D is free software: you can redistribute it and/or modify *
-* it under the terms of the GNU Lesser General Public License as published *
-* by the Free Software Foundation, either version 3 of the License, or *
-* (at your option) any later version. *
-* *
-* ReactPhysics3D is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU Lesser General Public License for more details. *
-* *
-* You should have received a copy of the GNU Lesser General Public License *
-* along with ReactPhysics3D. If not, see . *
-***************************************************************************/
-
-#ifndef POLYGON3D_H
-#define POLYGON3D_H
-
-// Libraries
-#include
-#include
-#include "Vector3D.h"
-
-// ReactPhysics3D namespace
-namespace reactphysics3d {
-
-/* -------------------------------------------------------------------
- Class Polygon3D :
- This class represents a 3D polygon.
- -------------------------------------------------------------------
-*/
-class Polygon3D {
- private :
- std::vector vertexList; // Ordered list of all vertices of the polygon
-
- public :
- Polygon3D(const std::vector& vertexList); // Constructor
- ~Polygon3D(); // Destructor
-
- int getNbVertex() const; // Return the number of vertex of the polygon
- Vector3D getVertex(unsigned int index) const throw(std::invalid_argument); // Return a vertex of the polygon
- bool isPointInside(const Vector3D& point) const; // Return true if a point is in the same plane and inside the polygon
- // TODO : Delete the following function if not needed
- //Vector3D getEdgeIntersectionWithSegment(const Segment3D& segment) const; // Return the intersection point between a segment and an egde of the polygon
-};
-
-// TODO : Test the Polygon3D class
-
-// Return the number of vertex of the polygon
-inline int Polygon3D::getNbVertex() const {
- return vertexList.size();
-}
-
-// Return a vertex of the polygon
-inline Vector3D Polygon3D::getVertex(unsigned int index) const throw(std::invalid_argument) {
- // Check if the index argument is valid
- if (index >= 0 && index < vertexList.size()) {
- return vertexList[index];
- }
- else {
- // The index is invalid, we throw an exception
- throw std::invalid_argument("Exception : The index argument has to be between zero and the number of vertex of the polygon");
- }
-}
-
-} // End of the ReactPhysics3D namespace
-
-#endif
-
-
diff --git a/sources/reactphysics3d/mathematics/Segment3D.cpp b/sources/reactphysics3d/mathematics/Segment3D.cpp
deleted file mode 100644
index 89988feb..00000000
--- a/sources/reactphysics3d/mathematics/Segment3D.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-/****************************************************************************
-* Copyright (C) 2009 Daniel Chappuis *
-****************************************************************************
-* This file is part of ReactPhysics3D. *
-* *
-* ReactPhysics3D is free software: you can redistribute it and/or modify *
-* it under the terms of the GNU Lesser General Public License as published *
-* by the Free Software Foundation, either version 3 of the License, or *
-* (at your option) any later version. *
-* *
-* ReactPhysics3D is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU Lesser General Public License for more details. *
-* *
-* You should have received a copy of the GNU Lesser General Public License *
-* along with ReactPhysics3D. If not, see . *
-***************************************************************************/
-
-// Libraries
-#include "Segment3D.h"
-
-// Namespace
-using namespace reactphysics3d;
-
-// Constructor
-Segment3D::Segment3D() {
-
-}
-
-// Constructor with arguments
-Segment3D::Segment3D(const Vector3D& pointA, const Vector3D& pointB) {
- this->pointA = pointA;
- this->pointB = pointB;
-}
-
-// Destructor
-Segment3D::~Segment3D() {
-
-}
diff --git a/sources/reactphysics3d/mathematics/Segment3D.h b/sources/reactphysics3d/mathematics/Segment3D.h
deleted file mode 100644
index c32a5389..00000000
--- a/sources/reactphysics3d/mathematics/Segment3D.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/****************************************************************************
-* Copyright (C) 2009 Daniel Chappuis *
-****************************************************************************
-* This file is part of ReactPhysics3D. *
-* *
-* ReactPhysics3D is free software: you can redistribute it and/or modify *
-* it under the terms of the GNU Lesser General Public License as published *
-* by the Free Software Foundation, either version 3 of the License, or *
-* (at your option) any later version. *
-* *
-* ReactPhysics3D is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU Lesser General Public License for more details. *
-* *
-* You should have received a copy of the GNU Lesser General Public License *
-* along with ReactPhysics3D. If not, see . *
-***************************************************************************/
-
-#ifndef SEGMENT3D_H
-#define SEGMENT3D_H
-
-// Libraries
-#include "Vector3D.h"
-
-// ReactPhysics3D namespace
-namespace reactphysics3d {
-
-/* -------------------------------------------------------------------
- Class Segment3D :
- This class represents a line segment in a 3D space. A segment is
- described by two points A and B.
- -------------------------------------------------------------------
-*/
-class Segment3D {
- private :
- Vector3D pointA; // Point A of the line segment
- Vector3D pointB; // Point B of the line segment
-
- public :
- Segment3D(); // Constructor
- Segment3D(const Vector3D& pointA, const Vector3D& pointB); // Constructor with arguments
- ~Segment3D(); // Destructor
-
- Vector3D getPointA() const; // Return the point A
- void setPointA(const Vector3D& pointA); // Set the point A
- Vector3D getPointB() const; // Return the point B
- void setPointB(const Vector3D& pointB); // Set the point B
- Vector3D getSegmentVector() const; // Return the vector between points A and B
- double getLength() const; // Return the length of the segment
-};
-
-// TODO : Test the Segment3D class
-
-// Return the point A
-inline Vector3D Segment3D::getPointA() const {
- return pointA;
-}
-
-// Set the point A
-inline void Segment3D::setPointA(const Vector3D& pointA) {
- this->pointA = pointA;
-}
-
-// Get the point B
-inline Vector3D Segment3D::getPointB() const {
- return pointB;
-}
-
-// Set the point B
-inline void Segment3D::setPointB(const Vector3D& pointB) {
- this->pointB = pointB;
-}
-
-// Return the vector between points A and B
-inline Vector3D Segment3D::getSegmentVector() const {
- return (pointB - pointA);
-}
-
-// Return the length of the segment
-inline double Segment3D::getLength() const {
- return (pointB - pointA).length();
-}
-
-
-
-} // End of the ReactPhysics3D namespace
-
-#endif