diff --git a/README.txt b/README.txt new file mode 100644 index 00000000..321c5881 --- /dev/null +++ b/README.txt @@ -0,0 +1,20 @@ +ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license. + +ReactPhysics3D has the following features : + +- Rigid body dynamics +- Discrete collision detection +- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh) +- Broadphase collision detection (Sweep and Prune using AABBs) +- Narrowphase collision detection (GJK/EPA) +- Collision response and friction (Sequential Impulses Solver) +- Joints (Ball and Socket, Hinge, Slider, Fixed) +- Sleeping technique for inactive bodies +- Integrated Profiler +- Multi-platform (Windows, Linux, Mac OS X) +- Documentation (User manual and Doxygen API) +- Examples +- Unit tests + +Website : https://code.google.com/p/reactphysics3d/ +Author : Daniel Chappuis