From 86b431ede0fc18b645232712eb655abf3a2a01b6 Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Fri, 16 Oct 2020 00:00:55 +0200 Subject: [PATCH] Edit ball and socket joints net scene in testbed application --- .../ballandsocketjointsnet/BallAndSocketJointsNetScene.cpp | 4 ++-- .../ballandsocketjointsnet/BallAndSocketJointsNetScene.h | 2 +- testbed/src/TestbedApplication.cpp | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/testbed/scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.cpp b/testbed/scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.cpp index b0e9f038..af38b7e5 100644 --- a/testbed/scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.cpp +++ b/testbed/scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.cpp @@ -90,7 +90,7 @@ BallAndSocketJointsNetScene::BallAndSocketJointsNetScene(const std::string& name createJoints(); // Create the main sphere - mMainSphere = new Sphere(true, 10, mPhysicsCommon, mPhysicsWorld, meshFolderPath); + mMainSphere = new Sphere(true, 7, mPhysicsCommon, mPhysicsWorld, meshFolderPath); mMainSphere->setColor(mObjectColorDemo); mMainSphere->setSleepingColor(mSleepingColorDemo); rp3d::Vector3 initPosition(0, 0, 0); @@ -181,7 +181,7 @@ void BallAndSocketJointsNetScene::reset() { SceneDemo::reset(); - const float space = 0.3f; + const float space = 0.5f; const float startX = -(NB_ROWS_NET_SPHERES / 2.0f * (2.0 * SPHERE_RADIUS + space)); const float startZ = -(NB_ROWS_NET_SPHERES / 2.0f * (2.0 * SPHERE_RADIUS + space)); diff --git a/testbed/scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.h b/testbed/scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.h index 5f9cc7e4..4e9e4826 100644 --- a/testbed/scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.h +++ b/testbed/scenes/ballandsocketjointsnet/BallAndSocketJointsNetScene.h @@ -37,7 +37,7 @@ namespace ballandsocketjointsnetscene { // Constants const float SCENE_RADIUS = 40.0f; const float SPHERE_RADIUS = 0.5f; -const int NB_ROWS_NET_SPHERES = 40; +const int NB_ROWS_NET_SPHERES = 20; // Class JointsScene class BallAndSocketJointsNetScene : public SceneDemo { diff --git a/testbed/src/TestbedApplication.cpp b/testbed/src/TestbedApplication.cpp index f3888924..78e5a812 100755 --- a/testbed/src/TestbedApplication.cpp +++ b/testbed/src/TestbedApplication.cpp @@ -159,7 +159,7 @@ void TestbedApplication::createScenes() { mScenes.push_back(ballAndSocketJointsNetScene); assert(mScenes.size() > 0); - const int firstSceneIndex = 10; + const int firstSceneIndex = 0; switchScene(mScenes[firstSceneIndex]); }