Add the conversion from Vector3D to Vector
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@317 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -60,6 +60,16 @@ Vector::Vector(const Vector& vector) {
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}
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}
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// Conversion from Vector3D to Vector
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Vector::Vector(const Vector3D& vector3d) {
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nbComponent = 3;
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tab = new double[3];
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tab[0] = vector3d.getX();
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tab[1] = vector3d.getY();
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tab[2] = vector3d.getZ();
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}
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// Destructor of the class Vector
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Vector::~Vector() {
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// Erase the array with the values of the vector
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@ -21,6 +21,7 @@
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#define VECTOR_H
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// Libraries
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#include "Vector3D.h"
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#include "../typeDefinitions.h"
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#include "mathematics_functions.h"
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#include "exceptions.h"
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@ -46,6 +47,7 @@ class Vector {
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Vector(); // Constructor without argument
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Vector(int n) throw(std::invalid_argument); // Constructor of the class Vector
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Vector(const Vector& vector); // Copy-constructor of the class Vector
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Vector(const Vector3D& vector3d); // Conversion from Vector3D to Vector
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virtual ~Vector(); // Destructor of the class Vector
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double getValue(int n) const throw(std::invalid_argument); // Get a component of the vector
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void setValue(int n, double value) throw(std::invalid_argument); // Set the value of a component of the vector
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